From 73eb3ebcb83cf0251d2fbdf5f52bed7ae5e6bb44 Mon Sep 17 00:00:00 2001 From: Skrem_7 <98909416+Skrem7@users.noreply.github.com> Date: Tue, 14 Jun 2022 14:28:50 -0500 Subject: [PATCH] Slight arrow tweaks --- .../projectiles/projectile/reusable/arrow.dm | 28 +++++++++---------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/code/modules/projectiles/projectile/reusable/arrow.dm b/code/modules/projectiles/projectile/reusable/arrow.dm index cd6313b206de..7ee6be11f570 100644 --- a/code/modules/projectiles/projectile/reusable/arrow.dm +++ b/code/modules/projectiles/projectile/reusable/arrow.dm @@ -5,7 +5,7 @@ flag = MELEE icon_state = "arrow" ammo_type = /obj/item/ammo_casing/caseless/arrow - var/embed_chance = 0.5 + var/embed_chance = 0.4 var/break_chance = 10 var/fauna_damage_bonus = 20 @@ -40,7 +40,7 @@ name = "Ashen arrow" desc = "Fire Hardened arrow." damage = 25 - embed_chance = 0.3 + embed_chance = 0.25 break_chance = 0 ammo_type = /obj/item/ammo_casing/caseless/arrow/ash @@ -49,7 +49,7 @@ desc = "An arrow made from bone, wood, and sinew." damage = 30 armour_penetration = 20 - embed_chance = 0.4 + embed_chance = 0.33 break_chance = 0 ammo_type = /obj/item/ammo_casing/caseless/arrow/bone_tipped @@ -68,7 +68,7 @@ damage = 25 fauna_damage_bonus = 40 armour_penetration = 35 - embed_chance = 0.5 + embed_chance = 0.4 break_chance = 0 ammo_type = /obj/item/ammo_casing/caseless/arrow/chitin @@ -76,8 +76,8 @@ name = "Bamboo arrow" desc = "An arrow made from bamboo." damage = 10 - embed_chance = 0.7 - break_chance = 67 + embed_chance = 0.5 + break_chance = 50 ammo_type = /obj/item/ammo_casing/caseless/arrow/bamboo /obj/item/projectile/bullet/reusable/arrow/bronze //Inferior metal. Slightly better than ashen @@ -93,16 +93,16 @@ name = "Glass arrow" desc = "Glass tipped arrow" damage = 15 - embed_chance = 0.5 - break_chance = 33 + embed_chance = 0.3 + break_chance = 25 ammo_type = /obj/item/ammo_casing/caseless/arrow/glass /obj/item/projectile/bullet/reusable/arrow/glass/plasma //Immensely capable of puncturing through materials; plasma is a robust material, more capable of slicing through protection name = "Plasma Glass arrow" desc = "Plasma Glass tipped arrow" - damage = 15 - armour_penetration = 50 - embed_chance = 0.5 + damage = 18 + armour_penetration = 60 + embed_chance = 0.4 break_chance = 0 ammo_type = /obj/item/ammo_casing/caseless/arrow/glass/plasma @@ -139,7 +139,7 @@ . = ..() if(iscarbon(target)) var/mob/living/carbon/M = target - M.apply_damage(10, BURN) + M.apply_damage(8, BURN) M.adjust_fire_stacks(1) M.IgniteMob() @@ -148,7 +148,7 @@ icon_state = "arrow_energy" damage = 25 damage_type = BURN - var/embed_chance = 0.5 + var/embed_chance = 0.4 var/obj/item/embed_type = /obj/item/ammo_casing/caseless/arrow/energy /obj/item/projectile/energy/arrow/on_hit(atom/target, blocked = FALSE) @@ -163,7 +163,7 @@ name = "disabler bolt" icon_state = "arrow_disable" light_color = LIGHT_COLOR_BLUE - damage = 20 + damage = 40 damage_type = STAMINA embed_type = /obj/item/ammo_casing/caseless/arrow/energy/disabler