diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_medical.dmm b/_maps/RandomRuins/LavaRuins/lavaland_surface_medical.dmm index 15d0418eb6c0..51434ee9fa79 100644 --- a/_maps/RandomRuins/LavaRuins/lavaland_surface_medical.dmm +++ b/_maps/RandomRuins/LavaRuins/lavaland_surface_medical.dmm @@ -1067,21 +1067,6 @@ /obj/structure/sign/departments/medbay/alt, /turf/closed/wall/mineral/titanium, /area/ruin/powered) -"cl" = ( -/obj/machinery/door/airlock/glass_large{ - name = "Orion Medical Outpost V" - }, -/obj/structure/fans/tiny/invisible, -/obj/effect/turf_decal/tile/blue{ - dir = 8; - icon_state = "tile_corner" - }, -/obj/effect/turf_decal/tile/blue{ - dir = 4; - icon_state = "tile_corner" - }, -/turf/open/floor/plasteel/white, -/area/ruin/powered) "cm" = ( /turf/open/floor/plating/asteroid/basalt/lava_land_surface, /area/lavaland/surface/outdoors) @@ -1128,6 +1113,21 @@ }, /turf/open/floor/plasteel, /area/ruin/powered) +"uk" = ( +/obj/machinery/door/airlock/glass_large{ + name = "SIC Medical Outpost V" + }, +/obj/structure/fans/tiny/invisible, +/obj/effect/turf_decal/tile/blue{ + dir = 8; + icon_state = "tile_corner" + }, +/obj/effect/turf_decal/tile/blue{ + dir = 4; + icon_state = "tile_corner" + }, +/turf/open/floor/plasteel/white, +/area/ruin/powered) "wO" = ( /obj/effect/turf_decal/tile/blue, /obj/effect/turf_decal/tile/blue{ @@ -1715,7 +1715,7 @@ by bT by by -cl +uk ZO Yg cn diff --git a/code/datums/ruins/lavaland.dm b/code/datums/ruins/lavaland.dm index 7f299c477238..ff22082bcac0 100644 --- a/code/datums/ruins/lavaland.dm +++ b/code/datums/ruins/lavaland.dm @@ -406,9 +406,9 @@ unpickable = TRUE //council-vote /datum/map_template/ruin/lavaland/medical - name = "Orion Medical Outpost" + name = "SIC Medical Outpost" id = "medical" - description = "One of the Orion Medical Outposts was teleported after a bluespace anomaly" + description = "One of the SIC Medical Outposts was teleported after a bluespace anomaly" suffix = "lavaland_surface_medical.dmm" allow_duplicates = FALSE cost = 15 diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm index e2b6798d5add..bb938f3c1044 100644 --- a/code/game/machinery/computer/arcade.dm +++ b/code/game/machinery/computer/arcade.dm @@ -374,7 +374,7 @@ GLOBAL_LIST_INIT(arcade_prize_pool, list( /obj/machinery/computer/arcade/orion_trail name = "The Orion Trail" - desc = "Learn how our ancestors got to Orion, and have fun in the process!" + desc = "Learn how our ancestors planned to colonize Orion, and have fun in the process!" icon_state = "arcade" circuit = /obj/item/circuitboard/computer/arcade/orion_trail var/busy = FALSE //prevent clickspam that allowed people to ~speedrun~ the game. @@ -461,7 +461,7 @@ GLOBAL_LIST_INIT(arcade_prize_pool, list( var/dat = "" if(gameStatus == ORION_STATUS_GAMEOVER) dat = "

Game Over

" - dat += "Like many before you, your crew never made it to Orion, lost to space...
Forever." + dat += "Like all before you, your crew never made it to Orion, lost to space...
Forever." if(!settlers.len) dat += "
Your entire crew died, and your ship joins the fleet of ghost-ships littering the galaxy." else @@ -484,7 +484,7 @@ GLOBAL_LIST_INIT(arcade_prize_pool, list( obj_flags &= ~EMAGGED //removes the emagged status after you lose gameStatus = ORION_STATUS_START name = "The Orion Trail" - desc = "Learn how our ancestors got to Orion, and have fun in the process!" + desc = "Learn how our ancestors planned to colonize Orion, and have fun in the process!" dat += "

May They Rest In Peace

" else if(event) @@ -506,7 +506,7 @@ GLOBAL_LIST_INIT(arcade_prize_pool, list( dat += "

Close

" else dat = "

The Orion Trail

" - dat += "

Experience the journey of your ancestors!



" + dat += "

Experience the planned journey of your ancestors!



" dat += "
New Game
" dat += "

Close

" var/datum/browser/popup = new(user, "arcade", "The Orion Trail",400,700) @@ -1083,14 +1083,14 @@ GLOBAL_LIST_INIT(arcade_prize_pool, list( prizevend(user) obj_flags &= ~EMAGGED name = "The Orion Trail" - desc = "Learn how our ancestors got to Orion, and have fun in the process!" + desc = "Learn how our ancestors planned to colonize Orion, and have fun in the process!" /obj/machinery/computer/arcade/orion_trail/emag_act(mob/user) if(obj_flags & EMAGGED) return to_chat(user, span_notice("You override the cheat code menu and skip to Cheat #[rand(1, 50)]: Realism Mode.")) name = "The Orion Trail: Realism Edition" - desc = "Learn how our ancestors got to Orion, and try not to die in the process!" + desc = "Learn how our ancestors planned to colonize Orion, and try not to die in the process!" newgame() obj_flags |= EMAGGED @@ -1103,7 +1103,7 @@ GLOBAL_LIST_INIT(arcade_prize_pool, list( /obj/item/orion_ship name = "model settler ship" - desc = "A model spaceship, it looks like those used back in the day when travelling to Orion! It even has a miniature FX-293 reactor, which was renowned for its instability and tendency to explode..." + desc = "A model spaceship, it looks like old concepts for a ship built to travel to Orion! It even has a miniature FX-293 reactor, which was renowned for its instability and tendency to explode..." icon = 'icons/obj/toy.dmi' icon_state = "ship" w_class = WEIGHT_CLASS_SMALL diff --git a/yogstation/code/modules/ruins/lavaland_ruin_code.dm b/yogstation/code/modules/ruins/lavaland_ruin_code.dm index d557afcf56ad..8746cb488bd9 100644 --- a/yogstation/code/modules/ruins/lavaland_ruin_code.dm +++ b/yogstation/code/modules/ruins/lavaland_ruin_code.dm @@ -25,15 +25,15 @@ ///Orion Medical Outpost Staff /obj/effect/mob_spawn/human/orion_doctor - name = "Orion Outpost Doctor" + name = "SIC Outpost Doctor" uniform = /obj/item/clothing/under/rank/medical shoes = /obj/item/clothing/shoes/sneakers/white gloves = /obj/item/clothing/gloves/color/white back = /obj/item/storage/backpack/medic belt = /obj/item/storage/belt/medical glasses = /obj/item/clothing/glasses/hud/health - short_desc = "You are an Orion medical doctor." - flavour_text = "You were working on a medical outpost on Orion when a bluespace translocation was reported in the vicinity, it seems to have moved the outpost to some strange ashen wasteland, regardless of the situation the medical supplies are low and medical scanners report you aren't the first here." + short_desc = "You are an SIC medical doctor." + flavour_text = "You were working on a medical outpost on a SIC space station when a bluespace translocation was reported in the vicinity, it seems to have moved the outpost to some strange ashen wasteland, regardless of the situation the medical supplies are low and medical scanners report you aren't the first here." important_info = "Time to put your expertise to use and see if there's anyone out there who needs help." id_job = "Medical Doctor" id = /obj/item/card/id @@ -43,7 +43,7 @@ icon_state = "sleeper" /obj/effect/mob_spawn/human/orion_security - name = "Orion Outpost Security Officer" + name = "SIC Outpost Security Officer" uniform = /obj/item/clothing/under/syndicate shoes = /obj/item/clothing/shoes/combat suit = /obj/item/clothing/suit/armor/vest @@ -53,8 +53,8 @@ glasses = /obj/item/clothing/glasses/hud/security/sunglasses head = /obj/item/clothing/head/helmet/swat mask = /obj/item/clothing/mask/gas - flavour_text = "You are an Orion Spaceport officer, the outpost you were assigned to was moved due to a bluespace anomaly, you are to ensure that no harm comes to the outpost or its staff. You do not follow Space Law. You are the Law." - short_desc = "You are an Orion security officer." + flavour_text = "You are an SIC Spaceport officer, the outpost you were assigned to was moved due to a bluespace anomaly, you are to ensure that no harm comes to the outpost or its staff. You do not follow Space Law. You are the Law." + short_desc = "You are an SIC security officer." id_job = "Security Officer" id_access = "Security Officer" r_pocket = /obj/item/tank/internals/emergency_oxygen/double @@ -109,4 +109,4 @@ /obj/item/organ/heart/gland/plasma = 8) /obj/effect/mob_spawn/human/lavaland_syndicate/comms/space // Weird typo fix override - flavour_text = "Monitor enemy activity as best you can, and try to keep a low profile. Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands!" \ No newline at end of file + flavour_text = "Monitor enemy activity as best you can, and try to keep a low profile. Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands!"