diff --git a/yogstation/code/game/objects/items/storage/backpack.dm b/yogstation/code/game/objects/items/storage/backpack.dm index 6a2a5aae0509..03bf445f778f 100644 --- a/yogstation/code/game/objects/items/storage/backpack.dm +++ b/yogstation/code/game/objects/items/storage/backpack.dm @@ -6,8 +6,7 @@ var/cut = FALSE var/appears_split = FALSE -/obj/item/storage/backpack/holding/build_worn_icon(var/state = "", var/default_layer = 0, var/default_icon_file = null, var/isinhands = FALSE, var/femaleuniform = NO_FEMALE_UNIFORM) - state = item_state +/obj/item/storage/backpack/holding/build_worn_icon(var/default_layer = 0, var/default_icon_file = null, var/isinhands = FALSE, var/femaleuniform = NO_FEMALE_UNIFORM) if(default_icon_file == 'icons/mob/clothing/head/head.dmi') default_icon_file = 'yogstation/icons/mob/clothing/head/head.dmi' // thats a fun dilemma.... how to keep the tg sprites when doing back but do yogs sprites when worn on head. return ..() @@ -173,10 +172,6 @@ item_flags = NO_MAT_REDEMPTION armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 60, ACID = 50) -/obj/item/disabled_boh/build_worn_icon(var/state = "", var/default_layer = 0, var/default_icon_file = null, var/isinhands = FALSE, var/femaleuniform = NO_FEMALE_UNIFORM) - state = "brokenpack" - return ..() - //Nick's snail shit /obj/item/storage/backpack/snail