diff --git a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm index 94bb4c503b3d..b79376e81499 100644 --- a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm @@ -76,7 +76,7 @@ All effects don't start immediately, but rather get worse over time; the rate is S.success_multiplier = max(0.1*power_multiplier, S.success_multiplier) // +10% success propability on each step, useful while operating in less-than-perfect conditions return ..() - + /datum/reagent/consumable/ethanol/beer name = "Beer" description = "An alcoholic beverage brewed since ancient times on Old Earth. Still popular today." @@ -117,7 +117,7 @@ All effects don't start immediately, but rather get worse over time; the rate is /datum/reagent/consumable/ethanol/beer/stout/espressomartini name = "Espresso Martini" description = "A wake-me-the-fuck-up cocktail mix, guaranteed strong." - color = "#652a05" + color = "#652a05" taste_description = "bitterness, chocolate, and cream." glass_icon_state = "espresso_martini" glass_name = "glass of espresso martini" @@ -1108,6 +1108,8 @@ All effects don't start immediately, but rather get worse over time; the rate is glass_desc = "A syndicate bomb." /datum/reagent/consumable/ethanol/syndicatebomb/on_mob_life(mob/living/carbon/M) + if(is_syndicate(M)) + M.heal_overall_damage(0.5, 0.5) if(prob(5)) playsound(get_turf(M), 'sound/effects/explosionfar.ogg', 100, 1) return ..() @@ -2418,7 +2420,6 @@ All effects don't start immediately, but rather get worse over time; the rate is glass_name = "glass of kortara" glass_desc = "The fermented nectar of the Korta nut, as enjoyed by lizards galaxywide." - /datum/reagent/consumable/ethanol/sea_breeze name = "Sea Breeze" description = "Light and refreshing with a hint of mint and cocoa. Sweet, like a smoothie." @@ -2455,7 +2456,7 @@ All effects don't start immediately, but rather get worse over time; the rate is glass_icon_state = "drunken_espatier" glass_name = "M'thalu" glass_desc = "A drink that numbs the body, making it difficult to be aware of injury." - + /datum/reagent/consumable/ethanol/drunken_espatier/on_mob_life(mob/living/carbon/C, delta_time, times_fired) C.hal_screwyhud = SCREWYHUD_HEALTHY //almost makes you forget how much it hurts SEND_SIGNAL(C, COMSIG_ADD_MOOD_EVENT, "numb", name) //comfortably numb