diff --git a/code/modules/client/preferences/species_features/preternis.dm b/code/modules/client/preferences/species_features/preternis.dm index 194661d4d656..8ad3c05a1400 100644 --- a/code/modules/client/preferences/species_features/preternis.dm +++ b/code/modules/client/preferences/species_features/preternis.dm @@ -8,8 +8,8 @@ /datum/preference/choiced/preternis_color/init_possible_values() var/list/values = list() - var/icon/preternis_base = icon('icons/mob/human_parts_greyscale.dmi', "preternis_head_m") - preternis_base.Blend(icon('icons/mob/human_parts_greyscale.dmi', "preternis_chest_m"), ICON_OVERLAY) + var/icon/preternis_base = icon('icons/mob/human_parts_greyscale.dmi', "preternis_head") + preternis_base.Blend(icon('icons/mob/human_parts_greyscale.dmi', "preternis_chest"), ICON_OVERLAY) preternis_base.Blend(icon('icons/mob/human_parts_greyscale.dmi', "preternis_l_arm"), ICON_OVERLAY) preternis_base.Blend(icon('icons/mob/human_parts_greyscale.dmi', "preternis_r_arm"), ICON_OVERLAY) diff --git a/icons/mob/human_parts_greyscale.dmi b/icons/mob/human_parts_greyscale.dmi index d60990908bcd..aa368eda7287 100644 Binary files a/icons/mob/human_parts_greyscale.dmi and b/icons/mob/human_parts_greyscale.dmi differ diff --git a/yogstation/code/modules/mob/living/carbon/human/species_types/preternis/preternis.dm b/yogstation/code/modules/mob/living/carbon/human/species_types/preternis/preternis.dm index 207f77b47dd6..cdaca3fa3bd7 100644 --- a/yogstation/code/modules/mob/living/carbon/human/species_types/preternis/preternis.dm +++ b/yogstation/code/modules/mob/living/carbon/human/species_types/preternis/preternis.dm @@ -13,6 +13,7 @@ adjust_charge - take a positive or negative value to adjust the charge level inherent_traits = list(TRAIT_NOHUNGER, TRAIT_RADIMMUNE, TRAIT_MEDICALIGNORE) //Medical Ignore doesn't prevent basic treatment,only things that cannot help preternis,such as cryo and medbots species_traits = list(DYNCOLORS, EYECOLOR, HAIR, LIPS, AGENDER, NOHUSK, ROBOTIC_LIMBS, DIGITIGRADE)//they're fleshy metal machines, they are efficient, and the outside is metal, no getting husked inherent_biotypes = list(MOB_ORGANIC, MOB_ROBOTIC, MOB_HUMANOID) + sexes = FALSE //they're basically ken dolls, come straight out of a printer no_equip = list(SLOT_SHOES)//this is just easier than using the digitigrade trait for now, making them digitigrade is part of the sprite rework pr say_mod = "intones" attack_verb = "assault"