diff --git a/code/game/objects/items/twohanded.dm b/code/game/objects/items/twohanded.dm index 7706c8ebdbad..6a0478bdfef6 100644 --- a/code/game/objects/items/twohanded.dm +++ b/code/game/objects/items/twohanded.dm @@ -1218,7 +1218,7 @@ var/turf/target_turf = get_turf(target) //Does the nice effects first so whatever happens to what's about to get clapped doesn't affect it var/obj/effect/temp_visual/kinetic_blast/K = new /obj/effect/temp_visual/kinetic_blast(target_turf) K.color = color - playsound(loc, 'sound/effects/powerhammerhit.ogg', 80, FALSE) //Mainly this sound + playsound(loc, 'sound/effects/powerhammerhit.ogg', 65, FALSE) //Mainly this sound playsound(loc, 'sound/effects/explosion3.ogg', 20, TRUE) //Bit of a reverb supercharge() //At start so it doesn't give an unintentional message if you hit yourself