From 06abcfe1a4dbc735b9cb2961c9d67acedc102534 Mon Sep 17 00:00:00 2001 From: Hopek Date: Fri, 10 Jul 2020 00:42:52 -0500 Subject: [PATCH 1/2] makes clockie armor not increase laser damage --- .../antagonists/clockcult/clock_items/clockwork_armor.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/modules/antagonists/clockcult/clock_items/clockwork_armor.dm b/code/modules/antagonists/clockcult/clock_items/clockwork_armor.dm index 694f46f6039d..bea73bdace33 100644 --- a/code/modules/antagonists/clockcult/clock_items/clockwork_armor.dm +++ b/code/modules/antagonists/clockcult/clock_items/clockwork_armor.dm @@ -7,7 +7,7 @@ w_class = WEIGHT_CLASS_NORMAL resistance_flags = FIRE_PROOF | ACID_PROOF flags_inv = HIDEEARS|HIDEHAIR|HIDEFACE - armor = list("melee" = 50, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100) + armor = list("melee" = 50, "bullet" = 70, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100) /obj/item/clothing/head/helmet/clockwork/Initialize() . = ..() @@ -67,7 +67,7 @@ cold_protection = CHEST|GROIN|LEGS heat_protection = CHEST|GROIN|LEGS resistance_flags = FIRE_PROOF | ACID_PROOF - armor = list("melee" = 60, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100) + armor = list("melee" = 60, "bullet" = 70, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100) allowed = list(/obj/item/clockwork, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor, /obj/item/mmi/posibrain/soul_vessel) /obj/item/clothing/suit/armor/clockwork/Initialize() @@ -134,7 +134,7 @@ siemens_coefficient = 0 permeability_coefficient = 0.05 resistance_flags = FIRE_PROOF | ACID_PROOF - armor = list("melee" = 80, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100) + armor = list("melee" = 80, "bullet" = 70, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100) /obj/item/clothing/gloves/clockwork/Initialize() . = ..() From ffcaaf8446dd5fb57a3003f6d53957dd3be998a9 Mon Sep 17 00:00:00 2001 From: Hopek Date: Fri, 10 Jul 2020 00:53:29 -0500 Subject: [PATCH 2/2] The fake coggerz suit now no longer amplifies laser damage as well. --- code/modules/clothing/suits/miscellaneous.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index 539f9f9c5692..7d84716f8bfa 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -632,7 +632,7 @@ desc = "A big and clanky suit made of bronze that offers no protection and looks very unfashionable. Nice." icon = 'icons/obj/clothing/clockwork_garb.dmi' icon_state = "clockwork_cuirass_old" - armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20) + armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20) /obj/item/clothing/suit/ghost_sheet name = "ghost sheet"