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4 changes: 2 additions & 2 deletions GameVersion.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -55,8 +55,8 @@

#endif

CHAR8 czVersionNumber[16] = { "Build 10.10.22" }; //YY.MM.DD
CHAR8 czVersionNumber[16] = { "Build 22.11.04" }; //YY.MM.DD
CHAR16 zTrackingNumber[16] = { L"Z" };
CHAR16 zRevisionNumber[16] = { L"Revision 9403" };
CHAR16 zRevisionNumber[16] = { L"Revision 9404" };

// SAVE_GAME_VERSION is defined in header, change it there
10 changes: 8 additions & 2 deletions Tactical/Soldier Control.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6603,12 +6603,18 @@ void SOLDIERTYPE::EVENT_SoldierGotHit( UINT16 usWeaponIndex, INT16 sDamage, INT1
if ( Item[usWeaponIndex].usItemClass & IC_GUN )
{
PossiblyStartEnemyTaunt( this, TAUNT_GOT_HIT_GUNFIRE, ubAttackerID );
PossiblyStartEnemyTaunt( MercPtrs[ubAttackerID], TAUNT_HIT_GUNFIRE, this->ubID );
if (ubAttackerID != NOBODY)
{
PossiblyStartEnemyTaunt( MercPtrs[ubAttackerID], TAUNT_HIT_GUNFIRE, this->ubID );
}
}
else
{
PossiblyStartEnemyTaunt( this, TAUNT_GOT_HIT_THROWING_KNIFE, ubAttackerID );
PossiblyStartEnemyTaunt( MercPtrs[ubAttackerID], TAUNT_HIT_THROWING_KNIFE, this->ubID );
if (ubAttackerID != NOBODY)
{
PossiblyStartEnemyTaunt(MercPtrs[ubAttackerID], TAUNT_HIT_THROWING_KNIFE, this->ubID);
}
}
}
if ( Item[usWeaponIndex].usItemClass & IC_BLADE )
Expand Down