New feature: transport groups#172
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- return home after reaching destination - dissolve group after reaching home - move slower than normal
Build item cache before iterating through soldiers Handle groups with and without jeeps
Rename function to GetNonPlayerGroupInSectorForReinforcement() to clarify its purpose
…o new-group-type
Move SendGroupToPool to header
Limit inventory modifications to soldiers and jeeps Group targets a random friendly uncontested mine
Add transport group direction flag
Use item map instead of vectors Update todos
…urce into new-group-type
…einforcement groups
Fix town monitoring logic Fix turncoat monitoring Update debug info
Fix turncoat monitor check overriding covops gather intel state
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