Replace evolution with growth rates#201
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Renamed "growth rate" to "growth modifier"
Removed CharacterEvolution enum
The intention now is that it modifies each merc's stat subpoint target rather than the chance to get a stat subpoint Chance SubpointsPerPoint to take a MERCPROFILESTRUCT rather than a merc's level and returns the modified subpoints for the specified profile Revert evolution check for stat growth, but will need to figure out how to handle stat regressions now
Add fRegresses bool to MERCPROFILESTRUCT TEMPPROFILESTRUCT no longer reads bEvolution; fRegresses instead
…OOLEAN fRegresses
Check for regression in personnel info
Update laptop stat text
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