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15 changes: 2 additions & 13 deletions Strategic/Assignments.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -18305,21 +18305,10 @@ BOOLEAN HandleSelectedMercsBeingPutAsleep( BOOLEAN fWakeUp, BOOLEAN fDisplayWarn
}
}

if( ubNumberOfSelectedSoldiers == 0 )
{
return fSuccess;
}

if( !fDisplayWarning ) {
return fSuccess;
}

CHAR16 sString[ 128 ];
swprintf( sString, fWakeUp ? pMapErrorString[ 27 ] : pMapErrorString[ 26 ] );
if( gGameExternalOptions.fSleepDisplayFailNotification )
if( ubNumberOfSelectedSoldiers && !fSuccess && fDisplayWarning )
{
// inform player not everyone could be woke up or put to sleep
DoScreenIndependantMessageBox( sString, MSG_BOX_FLAG_OK, NULL);
DoScreenIndependantMessageBox(fWakeUp ? pMapErrorString[27] : pMapErrorString[26], MSG_BOX_FLAG_OK, NULL);
}

return( fSuccess );
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6 changes: 3 additions & 3 deletions Strategic/mapscreen.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -11897,12 +11897,12 @@ void TeamListSleepRegionBtnCallBack( MOUSE_REGION *pRegion, INT32 iReason )
if( pSoldier->flags.fMercAsleep == TRUE )
{
// try to wake him up
if( SetMercAwake( pSoldier, TRUE, FALSE ) )
if( SetMercAwake( pSoldier, gGameExternalOptions.fSleepDisplayFailNotification, FALSE ) )
{
// HEADROCK HAM B2.8: New feature wakes all trainees/trainers automatically
HandleTrainingWakeSynchronize( pSoldier );
// propagate
HandleSelectedMercsBeingPutAsleep( TRUE, TRUE );
HandleSelectedMercsBeingPutAsleep( TRUE, gGameExternalOptions.fSleepDisplayFailNotification);
return;
}
else
Expand All @@ -11919,7 +11919,7 @@ void TeamListSleepRegionBtnCallBack( MOUSE_REGION *pRegion, INT32 iReason )
// HEADROCK HAM B2.8: New feature sends all trainees/trainers to sleep automatically
HandleTrainingSleepSynchronize( pSoldier );
// propagate
HandleSelectedMercsBeingPutAsleep( FALSE, TRUE );
HandleSelectedMercsBeingPutAsleep( FALSE, gGameExternalOptions.fSleepDisplayFailNotification);
return;
}
else
Expand Down