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🎮 Player Controller (Unity)

A modular Player Controller system for Unity, designed to work seamlessly with the Unity Input System.

It provides a flexible architecture for movement, jumping, crouching, running, stamina, camera control, and sensor-based collision detection.


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✨ Features

  • Full Input System integration

  • Modular architecture (controllers, sensors, abilities)

  • Movement system (walk / run / crouch)

  • Jump system with:

    • Coyote time
    • Multi-jump support
  • Stamina-based running system

  • Camera collision handling

  • Sensor-based ground / obstacle / ceiling detection

  • Fully customizable parameters via Inspector

  • Debug visualization tools


🧠 Description

This package is designed to give you a production-ready player controller foundation while remaining highly modular and extensible.

You can easily extend or replace systems such as:

  • Movement logic
  • Input bindings
  • Camera behavior
  • Ability system
  • Collision detection

It is built with scalability in mind, making it suitable for:

  • Third-person games
  • Action games
  • Adventure games
  • Prototype systems

🎬 Tutorials

You can learn how to use and integrate the system through the official YouTube playlist:

👉 Click Here.


🤝 Feedback & Contributions

If you find bugs or have suggestions for improvements, feel free to share them.

Your feedback helps improve the system and expand its capabilities.


🗂 Version Info

  • Current Git Version: v11

⚠️ Notes

  • Requires Unity Input System package
  • Designed for 3D projects (can be adapted for others)
  • Fully modular, but depends on proper setup of sensors and references

About

With it, you can create a gameplay for your game with a modular system that's compatible with Unity's Input System. It also comes with some Predefined Controllers.

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