Skip to content

AGAMEN0M/Save-Custom-Game

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

14 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

🧩 Save Custom Game

A flexible save and load system for Unity using .json and PlayerPrefs, featuring:

  • Screenshot capture at save moment
  • Auto Save (by time or events)
  • Page-based save system
  • TMP (TextMeshPro) UI support
  • Modular architecture for easy integration

📦 Download

Save Custom Game - Package v0.1.0 / Documentation


🎯 Features

  • 💾 Save & Load system using JSON serialization
  • 🧠 Optional PlayerPrefs storage mode
  • 📸 Screenshot capture at save moment
  • ⏱ Auto Save system (time-based or event-based)
  • 🗂 Multi-slot / paged save menu system
  • 🎮 Runtime save testing utilities
  • 🧱 Modular components (scene, UI, auto-save separated)
  • 🖥 Full TextMeshPro UI support
  • ⚙️ Editor tools for easy setup inside Unity

📖 Description

This package is designed for Unity developers who need a modular and extensible save system.

It allows you to:

  • Save complex game states
  • Capture visual screenshots of saves
  • Organize saves into pages and slots
  • Use automatic or manual saving systems
  • Integrate easily into UI-based menus

It is fully compatible with TextMeshPro UI system.


🎥 Tutorials

You can learn how to use this system step-by-step here:

▶️ YouTube Playlist: Click Here.


🧪 Old Versions


⚠️ Notes

  • Current Git version: v1.0
  • Compatible with Unity UI + TextMeshPro
  • Designed for runtime and editor workflows

💬 Feedback

Suggestions, improvements, and bug reports are welcome.

Feel free to contribute ideas to improve the system further.

About

A saving and loading system based on .json and PlayerPrefs with Screenshot of the save moment and Auto Save by Time or Event.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors