My scene graph based, C++ 3D engine that makes use of:
- OpenGL 3 with shaders
- GLEW
- SDL
- SDL_ttf
- Bullet Physics
- GLM
- The Kinect SDK
- FMOD
- The Oculus Rift SDK
The engine supports:
- A C++ API inspired by XNA
- A component based scene graph inspired by Unity
- Load simple 3D models, textures and sounds through a content pipeline
- An API for drawing lines and text
- Physically simulated rigid bodies and a factory for making them
- Kinect Skeletal tracking
- Output to the Oculus rift
To build:
- Download the dependencies from here: https://testmydit-my.sharepoint.com/personal/453315_dit_ie/_layouts/15/guestaccess.aspx?guestaccesstoken=VYaKgdwwTdOi9fWEXqDj2KxDqT59tZnwvaMqutcZEx4%3d&docid=2_1091ea1da840d459bb3e81f6359fc8db4&rev=1
- Unzip to the folder Dependencies in your project
- Use the included Visual Studio 2013 project files
