Repository files navigation 3D file viewer and browser using the Bevy framework to easily browse and view all your GLTF and GLB files.
Actively developing and changing.
Wireframe and textured toggle buttons in bottom panel
Auto-frame models for thumbnails
Only show placeholder until thumbnail Ready state
Fix File Dialog Popup
File name in top panel
Rename files
Move Files
Delete Files
Favorite Folders
Zoom Extents of model
Info about model in right panel
Shadows toggle
Arrow keys for next/previous in list
Sort list by name or date
Fix UV overlay display in shader (added binding and rendering logic)
Test GLTF thumbnail rendering in grid view
Queue-based one-at-a-time thumbnail generation
Dedicated single thumbnail RenderLayer (7) and offscreen camera rendering to Image
Restrict main world camera/light to layer 0 and raise draw order; prevent GLTF cameras from taking over the window; UI stays visible
Disable GLTF cameras in loaded scenes during thumbnail rendering
Apply thumbnail render layer to entire GLTF scene hierarchy
Defer thumbnail capture until assets load (avoid grey clears)
Scope cleanup to per-file entities and fix despawn warnings
Implement GLTF thumbnail rendering system
Create thumbnail cache with render-to-texture
Integrate thumbnails into file grid
Test and verify toggle functionality
Button styling
Sorting
Integrate toggle logic into ui_system
Render grid of 2D cards in grid mode
Add toggle button to UI
Add state variable for view mode (3D/grid)
Support GLTF
Setup draggable panes
Setup 3d view
Pan orbit cam
Basic styling for buttons
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