- Skyrim Special Edition (SE/AE/VR)
- SKSE
- XMake 3.0.1+
- C++23 Compiler (MSVC or Clang-CL)
git clone --recurse-submodules <repository-url>
cd DisabledReferenceIntegrityFixxmake buildThe compiled DLL will be generated in build/windows/release/
xmake project -k vsxmakexmake repo --update
xmake require --upgradeSet environment variables to redirect build output:
XSE_TES5_GAME_PATH: Path to Skyrim SE installationXSE_TES5_MODS_PATH: Path to Mod Manager mods folder
- Framework: CommonLibSSE-NG
- Language: C++23
- API: SKSE64 Plugin Interface
- Build System: XMake
- Load Path:
- Early
TESObjectREFR::InitItemImplpre-normalization for refs still pre-live. - Early
TESObjectREFR::Load3Dgate to block invalid refs before 3D load. - Event-based cell scan as fallback for already loaded content.
- Early