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@DivineFinal DivineFinal commented Dec 10, 2025

Summary of Changes:
These are some things I felt like adding that do not fit my other currently open PRs

  • Tooltips: Removed redundant Teleport Pad tooltip. Fixed Darkstone Pedesta typo on Magnetized Darkstone Pedestal's tooltip. Added tooltip to warn players (or so I can blame them for not reading the tooltip) that Apotheosis gateways (except the Endless one) will implode on wave 3 outside of certain dimensions (feel free to exclude this if some other solution has already been implemented). Added tooltip for Sculk stuff (anything that uses sculk/sculk catalyst as soil in a Botany Pot) to tell people they need a silk touch hoe in a Botany Pot. Added tooltip to Squashed Bee Material, to make it a less confusing item (it tells players to put it in a centrifuge). Not including this as the mod itself will include this change.
  • Occultism: I saw that the original Eldritch Miner recipe was intended to be removed in favor of the one added by ATM. It was not removed properly...so I'm filling that one in (feel free to deny this part if you want the original Eldritch Miner recipe to stay anyway) Additionally, adjusted the recipe a bit (now no longer uses a marid book, and instead uses an iesnium pickaxe) (this replaces the ID of the original eldritch miner recipe, plus removes unnecessary occultism recipe removal file)
image
  • Decrepit Keys can now be used to reset Trial Vaults. Based on request: add "can reset vaults" functionality that's on several other vault keys to "decrepit key" #3433
  • Added recipes to clear data from a bunch of Draconic Evolution Blocks, as well as Powah Energizing Rods. These things have slightly annoyed me with having data tacked onto them, getting in the way of my AE2 pattern provider setups
  • Added Loot Category Overrides for Oritech Prometheum Pickaxe and Hand Drill (these use Pickaxe affixes now), as well as Draconic Evolution Staves of Power (Staffs, I don't really know which plural to use) (these use Melee Weapon affixes now, due to me being biased towards making them a weapon, despite these being paxels)
  • Removed XyCraft Slurry Recipes for Aluminum (to avoid conflicts with the existing AllTheOres slurry recipes). I swear this was done already but either did not get pushed through or was somehow reverted.
  • Added Example Firework Star Recipe to JEI (so people know how to craft one, as JEI does not show a firework star recipe otherwise)
  • Added Botany Pot compatibility with Allthemodium Saplings. Turns out, I could not plant them, even on blocks that those trees normally spawn on in The Other. So I'm adding this as a workaround for now.
  • Added Shiny Wither compatibility to the Fluid Laser Base. Currently provides 4x as much Ether Gas as a standard Wither, based on the rates a Shiny Bee produces compared to Normal Bees.
  • Added Saltpeter Block and its respective recipes, to ensure Niter Bee does not disappear once Eternal Starlight is removed. Lego wanted this. (Remind me to never leave behind any trailing commas with JSON)
  • Added recipes to duplicate Dyenamics dyes with the Otherflower and Modern Industrialization's Mixer

Affects all things I could find that use sculk/sculk catalyst as soil in a Botany Pot
Added Oritech Prometheum Pickaxe and Hand Drill to Breaker override.
Added Draconic Evolution Staves of Power (Staffs, idk...whatever the plural of Staff is) to Melee Weapon override
Intended to show how to make a simple Firework Star in JEI (with just gunpowder and white dye)
Added to ensure Niter Bee does not disappear once Eternal Starlight is removed. Had to rework Niter Bee to actually use this saltpeter block instead of using the tag, though.
Lego wanted this.
4x rate for Ether Gas compared to standard Withers, inspired by Shiny Bees.
Just some things I missed the first time when removing the Slurry recipes in particular
With Occultism and Modern Industrialization
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