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A sample demo that shows flappy bird clone.

The drawing of the sprites and backgrounds are rendered into a 2D layer using the 2D DMA hardware acceleration. Rendering the sprites, however are written using direct memory access to the frame buffer without a hardware DMA. Rendering the background images, are written using the DMA hardware.

The source also contains a 3D Flat Shading Engine, that draws a 3D Cube with some lighting information.

Last Modified 11.6.2018 Started 04.2014

Authors:

Islam Gamal 2D Graphics Programming in the engine Ahmed Tolba 3D Graphics Programming in the engine

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STMF32429I game console

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