-
Notifications
You must be signed in to change notification settings - Fork 142
Open
Description
Hello !
Recently, I started to work on a Voxel Engine, and your project helped me a lot !
I would like to add support for complexe shape, not only draw brick/voxel.
I understand how the Brick Render Component works but I have few questions concerning:
- How unreal normalize UByte4N, normally each byte will be normalized with this formula:
divide to 255 = x / max_x * 255, where max_x is the highest byte value and x the current byte value.
My question here is does Unreal follow this rule. - How uint8 X is converted to UByte4N (I think each bytes has the value of X) ?
- What is the usage of the 4th bytes of the UByte4N ?
- If I use a Float4 instead of UByte4N for the ComponentPosition of the DataType, and I normalize it like a UByte4N, can I achieve what I want (complexe bricks like stairs, half-block, etc..) ?
Thank you in advance :)
Cordially, Jackblue
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
No labels