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1 change: 1 addition & 0 deletions src/ArcadePointsBot/App.axaml.cs
Original file line number Diff line number Diff line change
Expand Up @@ -63,6 +63,7 @@ public override async void OnFrameworkInitializationCompleted()

var lang = GlobalHost.Services.GetRequiredService<IConfiguration>().GetValue<string>("lang");
ArcadePointsBot.Resources.L10n.Culture = new System.Globalization.CultureInfo(lang ?? "en-US");
ArcadePointsBot.Resources.Enums.Culture = new System.Globalization.CultureInfo(lang ?? "en-US");

if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
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9 changes: 9 additions & 0 deletions src/ArcadePointsBot/ArcadePointsBot.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -47,6 +47,11 @@
</ItemGroup>

<ItemGroup>
<Compile Update="Resources\Enums.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Enums.resx</DependentUpon>
</Compile>
<Compile Update="Resources\L10n.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
Expand All @@ -55,6 +60,10 @@
</ItemGroup>

<ItemGroup>
<EmbeddedResource Update="Resources\Enums.resx">
<Generator>PublicResXFileCodeGenerator</Generator>
<LastGenOutput>Enums.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Update="Resources\L10n.resx">
<Generator>PublicResXFileCodeGenerator</Generator>
<LastGenOutput>L10n.Designer.cs</LastGenOutput>
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28 changes: 16 additions & 12 deletions src/ArcadePointsBot/Models/RewardAction.cs
Original file line number Diff line number Diff line change
@@ -1,44 +1,48 @@
using Avalonia.Input;
using ArcadePointsBot.Data.Abstractions;
using ArcadePointsBot.Util;
using ArcadePointsBot.ViewModels;
using ReactiveUI;
using ReactiveUI.Fody.Helpers;
using ArcadePointsBot.Data.Abstractions;
using System;
using System.Collections;
using System.ComponentModel;

namespace ArcadePointsBot.Models;
public abstract class RewardAction : IEntity<string>
public abstract class RewardAction : IEntity<string>
{
public string Id { get; set; } = null!;
public int Index { get; set; }
public TwitchReward Reward { get; set; } = null!;
public int? Duration { get; set; }
}
public abstract class RewardAction<TType, TKey> : RewardAction
where TType : struct, Enum
where TKey : struct, Enum
{
public abstract class RewardAction<TType, TKey> : RewardAction
where TType : struct, Enum
where TKey : struct, Enum
{
public TType ActionType { get; set; }
public TKey ActionKey { get; set; }
}

public enum ActionType
{
[Description("ActionType_Keyboard")]
Keyboard,
[Description("ActionType_Mouse")]
Mouse
}

public enum KeyboardActionType
{
[Description("KeyboardActionType_Tap")]
Tap,
[Description("KeyboardActionType_Press")]
Press,
[Description("KeyboardActionType_Release")]
Release
}
public enum MouseActionType
{
[Description("MouseActionType_Click")]
Click,
[Description("MouseActionType_DoubleClick")]
DoubleClick,
[Description("KeyboardActionType_Press")]
Press,
[Description("KeyboardActionType_Release")]
Release
}
126 changes: 126 additions & 0 deletions src/ArcadePointsBot/Resources/Enums.Designer.cs

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

141 changes: 141 additions & 0 deletions src/ArcadePointsBot/Resources/Enums.de-DE.resx
Original file line number Diff line number Diff line change
@@ -0,0 +1,141 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema

Version 2.0

The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.

Example:

... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>

There are any number of "resheader" rows that contain simple
name/value pairs.

Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.

The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:

Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.

mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.

mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.

mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ActionType_Keyboard" xml:space="preserve">
<value>Tastatur</value>
</data>
<data name="ActionType_Mouse" xml:space="preserve">
<value>Maus</value>
</data>
<data name="KeyboardActionType_Press" xml:space="preserve">
<value>Gedrückt halten</value>
</data>
<data name="KeyboardActionType_Release" xml:space="preserve">
<value>Loss lassen</value>
</data>
<data name="KeyboardActionType_Tap" xml:space="preserve">
<value>Tippen</value>
</data>
<data name="MouseActionType_Click" xml:space="preserve">
<value>Einmal Klicken</value>
</data>
<data name="MouseActionType_DoubleClick" xml:space="preserve">
<value>Doppel klick</value>
</data>
</root>
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