A collection of all kinds of little projects.
Inspired to give this a try after reading about the (cyclic) dungeon generation setup used for Unexplored in this article by Boris the Brave
Spend some time creating a react component that could render an infinite background based on some patterns most editors use.
A tangent from graphs after encountering Machinations during my research for cyclic dungeon generation. (Creator of Unexplored is co-founder of Machinations)
- Code-less idle/incremental game creation
- Behaviour-graph engine (Example)
Got mesmerized by the beautiful video by Argonaut, so I had to give it a try.
Woke up with a way to implement this, having failed at implementing it multiple times using Excalibur.
- Expand it by adding wall tracking (Mandatory link to Red Blob Games)
- Try creating a squad based horror game
- Some sources of inspiration:
- Start out simple with a shooter?