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Robin Campos

Software Developer

Below are a number of projects that Robin has developed or in which Robin was a main contributor in development.


Magick and Wizzers

A passion project that Robin is currently developing alone.
This is planned to be a card-based real-time strategy game.
It is being written in Unity and C#.

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GitHub repository
Game design document (Feel free to leave a comment!)


The Lie Made Flesh

An abandoned passion project designed and headed by Robin.
This game was going to be a 2D-platformer fighter with elements of RPG.
The project is written in Java using Intellij. It uses OpenJDK 13, JavaFX, and LWJGL.

The team behind The Lie Made Flesh's development:

GitHub repository


Bokkusu

Click here to watch sample gameplay
Click here to download playable build from itch.io
There was a trailer for Bokkusu on StoryLab Interactive's YouTube channel, but the whole channel was taken down.

A two-player puzzle game developed in Unity and C#.
This game was developed for Storylab Interactive.
Bokkusu is currently featured in the AGDG arcade cabinet stationed in Meow Wolf in Santa Fe, NM.

The team behind Bokkusu's development:

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GitHub repository


Clock

Link to Clock application

An application that displays a clock and changes the background to reflect the time of day.
Use the A and D keys to offset the background's time of day.
This was written in JavaScript using the graphics library p5.js.
Clock was developed for Storylab Interactive.
p5.js was created by Lauren McCarthy.

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Source code for Clock.


Portal Pong

Click here to watch sample gameplay

A two-player competetive variant of the classic video game Pong. Takes elements and aesthetic theme from the video game Portal by Valve Software.
Portal Pong is written in Python and requires Pygame to run.
This game was developed for a class project at University of New Mexico.

The team behind Portal Pong's development:

GitHub repository


Dauntless

Click here to watch trailer
Click here to download playable build

This game is a one-player first-person dungeon crawler with elements of horror in a sword-and-sorcery setting.
Not to be confused with the game of the same name developed by Phoenix Labs and published by Epic Games.
Dauntless is written in Unity and C#.
This game was developed for a class project at University of New Mexico.

The team behind Dauntless's development:

  • Aliyah Reese
  • Robin Campos
  • Dustin Loughrin
  • Noah Tijerina

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GitLab repository


Wario Clone

Click here to download playable build

A 2D-platformer game developed in Unity and C#.
This game was developed for a class project at University of New Mexico.

The team behind Wario Clone's development:

  • Robin Campos
  • Michael Roybal

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GitLab repository

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