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Original file line number Diff line number Diff line change
Expand Up @@ -190,5 +190,35 @@
"gui.xaero_wm_reset_message2": "This action cannot be undone!",
"gui.xaero_wm_partial_y_teleportation": "Use Y With Partial When TP",
"gui.xaero_wm_box_partial_y_teleportation": "When teleporting to a map location, offset the Y coordinate by 0.5 to avoid falling through carpet-like blocks into the void. Otherwise, the integer Y coordinate is used.",
"gui.xaero_wm_display_stained_glass": "Display Stained Glass"
}
"gui.xaero_wm_display_stained_glass": "Display Stained Glass",
"gui_xaero_wm_dropdown_map_select": "Map Selection",
"gui.xaero_wm_hovered_biome": "Cursor Biome",
"gui.xaero_wm_unknown_biome": "Unknown Biome",
"gui.xaero_wm_cave_mode_depth": "Cave Mode Depth",
"gui.xaero_box_update_chunks": "Update chunks on the non-world-save maps (multiplayer).",
"gui.xaero_box_load_chunks": "Add new chunks to the non-world-save maps (multiplayer).",
"gui.xaero_wm_legible_cave_maps": "Legible Cave Maps",
"gui.xaero_wm_box_legible_cave_maps": "Use depth-based lighting in cave mode instead of actual block lighting, making it easier to mentally separate the different cave layers.",
"gui.xaero_box_cave_mode": "Cave Mode",
"gui.xaero_box_cave_mode_not_allowed": "Cave Mode (not allowed)",
"gui.xaero_wm_cave_mode_start_auto": "auto",
"gui.xaero_wm_cave_mode_start": "Cave Mode Top Y",
"gui.xaero_wm_cave_mode_type": "Cave Mode Type",
"gui.xaero_wm_box_cave_mode_type": "The cave mode type to use when cave mode is enabled. \n \n OFF - display above ground even when cave mode is automatically or manually enabled (same as old world map versions without cave mode) \n Layered - separate cave maps into multiple layers depending on the used top Y \n Full - ignore the used top Y, use a single layer for cave maps and map everything from the world top to the world bottom",
"gui.xaero_wm_default_cave_mode_type": "Default Cave Mode Type",
"gui.xaero_wm_box_default_cave_mode_type": "The default cave mode type assigned to dimensions visited for the first time in a world/server. You can read more about cave mode types by clicking the cave mode icon on the map screen.",
"gui.xaero_wm_cave_mode_type_layered": "Layered",
"gui.xaero_wm_cave_mode_type_full": "Full",
"gui.xaero_auto_cave_mode": "Auto Cave Mode",
"gui.xaero_box_auto_cave_mode": "How the mod should determine the \"auto\" top Y when viewing the full screen map. The ceiling size refers to the size of a square ceiling of solid blocks that has to be detected above you to activate the cave mode. The solid blocks don't have to be on the same Y level. \n \n Minimap - if installed, match the minimap mod's cave mode, otherwise use the ceiling size 3x3",
"gui.xaero_auto_cave_mode_minimap": "Minimap",
"gui.xaero_wm_ceiling": "Ceiling",
"gui.xaero_wm_display_cave_mode_start": "Display Cave Mode Top Y",
"gui.xaero_wm_cave_mode_start_display": "Top Y: %d",
"gui.xaero_wm_cave_mode_toggle_timer": "Cave Mode Toggle Timer",
"gui.xaero_wm_box_cave_mode_toggle_timer": "The minimum time to wait between toggles of cave mode to prevent flickering when quickly switching between being under blocks and not. This only applies when \"Auto Cave Mode\" isn't redirecting to the minimap mod. The latest minimap mod has a separate setting for this as well.",
"effect.xaeroworldmap.no_cave_maps": "No WM Cave Maps",
"effect.xaeroworldmap.no_cave_maps_harmful": "No WM Cave Maps",
"gui.xaero_wm_biome_blending": "Biome Blending",
"gui.xaero_wm_box_biome_blending": "Smooth out biome color edges by sampling biome colors for multiple blocks for every block on the map. Turning this off can significantly improve performance when biome color calculation is modded to be much more heavyweight than vanilla."
}
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