Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
Show all changes
41 commits
Select commit Hold shift + click to select a range
f19a00e
添加 additional-lanterns 翻译
258654aun Jan 10, 2024
517b404
添加 additional-lanterns 翻译
258654aun Jan 10, 2024
3e6b576
additional lanterns 翻译提交
258654aun Jan 22, 2024
1d8a2db
Merge branch 'CFPAOrg:main' into main
258654aun Jan 25, 2024
d378929
productivebees 翻译提交
258654aun Jan 25, 2024
cafcba6
productivebees 翻译提交
258654aun Jan 25, 2024
698c0dd
Merge branch 'CFPAOrg:main' into main
258654aun Jun 19, 2024
63b28a7
Create 1.1
258654aun Jun 19, 2024
6dc53e3
Add files via upload
258654aun Jun 19, 2024
e1e4b2f
Delete projects/1.20/assets/embeddium/embeddium/lang/1.1
258654aun Jun 19, 2024
5204ee6
Create 1
258654aun Jun 19, 2024
cd9eb04
Add files via upload
258654aun Jun 19, 2024
f0870af
Delete projects/1.20/assets/embeddium/sodium/lang/1
258654aun Jun 19, 2024
f4f2032
Delete projects/1.20/assets/productivebees/productivebees directory
258654aun Jun 19, 2024
0b29a79
Update zh_cn.json
258654aun Jun 23, 2024
b778774
Update zh_cn.json
258654aun Jun 23, 2024
cf9cbf1
Update zh_cn.json
258654aun Jun 23, 2024
7cd5b83
Update en_us.json
258654aun Aug 1, 2024
21a6594
Update zh_cn.json
258654aun Aug 1, 2024
28bb120
Update zh_cn.json
258654aun Aug 1, 2024
1c92040
Merge branch 'CFPAOrg:main' into 添加embeddium翻译
258654aun Aug 10, 2024
ad692e1
Create zh_cn.json
258654aun Aug 10, 2024
a60f0f1
Create en_us.json
258654aun Aug 10, 2024
9c74dbc
更新1.21zh_cn.json至1.0.11
258654aun Sep 5, 2024
fa0b54e
更新1.21en_us.json至1.0.11
258654aun Sep 5, 2024
517a532
修正1.20.1zh_cn.json错误
258654aun Sep 5, 2024
63df03d
更新1.20.1en_us.json至0.3.31
258654aun Sep 5, 2024
aefd1c5
更新1.20.1zh_cn.json至0.3.31
258654aun Sep 5, 2024
404846c
Update zh_cn.json
258654aun Sep 5, 2024
b98579e
Update zh_cn.json
258654aun Sep 5, 2024
31eb08a
Update zh_cn.json
258654aun Sep 5, 2024
11addb4
Update zh_cn.json
258654aun Sep 5, 2024
c6d65a7
Update zh_cn.json
258654aun Sep 5, 2024
67a2d12
Update zh_cn.json
258654aun Sep 5, 2024
08fda45
Update zh_cn.json
258654aun Sep 5, 2024
85a8ae7
Update zh_cn.json
258654aun Sep 10, 2024
42f19cd
Update zh_cn.json
258654aun Sep 10, 2024
4c02187
Update 1.20 zh_cn.json
258654aun Oct 13, 2024
cf166f7
Update zh_cn.json
258654aun Oct 13, 2024
f276029
Update 1.20 zh_cn.json
258654aun Oct 15, 2024
1490fb4
Update 1.21 zh_cn.json
258654aun Oct 15, 2024
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
9 changes: 9 additions & 0 deletions projects/1.20/assets/embeddium/embeddium/lang/en_us.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,9 @@
{
"embeddium.conflicting_mod": "Embeddium detected the presence of mods that are known to cause rendering issues/crashes. It is recommended to uninstall them. See the list below.",
"embeddium.conflicting_mod_list": "[{2}]",
"embeddium.search_bar_empty": "Search options...",
"embeddium.options.added_by_mod_string": "Added by mod: %s",
"embeddium.options.fullscreen.resolution.tooltip": "Controls the resolution of the game in fullscreen mode.",
"embeddium.options.use_quad_normals_for_lighting.name": "Use Accurate Quad Shading",
"embeddium.options.use_quad_normals_for_lighting.tooltip": "When enabled, Embeddium will apply shading to non-vanilla block faces based on the true direction they are facing, not their axis-aligned direction. This can improve lighting quality when the Forge experimental light pipeline is disabled (which is recommended for best performance).\n\nIt has no effect if the experimental light pipeline is enabled."
}
9 changes: 9 additions & 0 deletions projects/1.20/assets/embeddium/embeddium/lang/zh_cn.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,9 @@
{
"embeddium.conflicting_mod": "Embeddium检测到已安装的模组中有些可能会导致渲染问题或崩溃,建议卸载它们。请参考以下列表。",
"embeddium.conflicting_mod_list": "[{2}]",
"embeddium.search_bar_empty": "搜索选项……",
Comment thread
luoxueyasha marked this conversation as resolved.
"embeddium.options.added_by_mod_string": "由下列模组添加:%s",
"embeddium.options.fullscreen.resolution.tooltip": "控制全屏模式下游戏的分辨率。",
"embeddium.options.use_quad_normals_for_lighting.name": "使用精确的四边形着色器",
"embeddium.options.use_quad_normals_for_lighting.tooltip": "启用后,Embeddium将根据非原版方块面朝向的真实方向(而不是其轴对齐方向)对它们应用着色器。当禁用Forge实验光源管线时,此选项可以提高光照质量(建议开启以获得最佳性能)。\n\n如果启用了实验光源管线,则此选项不起作用。"
}
67 changes: 67 additions & 0 deletions projects/1.20/assets/embeddium/sodium/lang/en_us.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,67 @@
{
"sodium.option_impact.low": "Low",
"sodium.option_impact.medium": "Medium",
"sodium.option_impact.high": "High",
"sodium.option_impact.extreme": "Extreme",
"sodium.option_impact.varies": "Varies",
"sodium.options.pages.quality": "Quality",
"sodium.options.pages.performance": "Performance",
"sodium.options.pages.advanced": "Advanced",
"sodium.options.view_distance.tooltip": "The render distance controls how far away terrain will be rendered. Shorter distances mean that less terrain will be rendered, improving frame rates.",
"sodium.options.simulation_distance.tooltip": "The simulation distance controls how far away terrain and entities will be loaded and ticked. Shorter distances can reduce the internal server's load and may improve frame rates.",
"sodium.options.brightness.tooltip": "Controls the brightness (gamma) of the game.",
"sodium.options.gui_scale.tooltip": "Sets the maximum scale factor to be used for the user interface. If 'auto' is used, then the largest scale factor will always be used.",
"sodium.options.fullscreen.tooltip": "If enabled, the game will display in full-screen (if supported).",
"sodium.options.v_sync.tooltip": "If enabled, the game's frame rate will be synchronized to the monitor's refresh rate, making for a generally smoother experience at the expense of overall input latency. This setting might reduce performance if your system is too slow.",
"sodium.options.fps_limit.tooltip": "Limits the maximum number of frames per second. This can help reduce battery usage and general system load when multi-tasking. If VSync is enabled, this option will be ignored unless it is lower than your display's refresh rate.",
"sodium.options.view_bobbing.tooltip": "If enabled, the player's view will sway and bob when moving around. Players who experience motion sickness while playing can benefit from disabling this.",
"sodium.options.attack_indicator.tooltip": "Controls where the Attack Indicator is displayed on screen.",
"sodium.options.autosave_indicator.tooltip": "If enabled, an indicator will be shown when the game is saving the world to disk.",
"sodium.options.graphics_quality.tooltip": "The default graphics quality controls some legacy options and is necessary for mod compatibility. If the options below are left to \"Default\", they will use this setting.",
"sodium.options.clouds_quality.tooltip": "Controls the presence of rendered clouds in the sky.",
"sodium.options.weather_quality.tooltip": "Controls the quality of rain and snow effects.",
"sodium.options.leaves_quality.name": "Leaves",
"sodium.options.leaves_quality.tooltip": "Controls the quality of leaves.",
"sodium.options.particle_quality.tooltip": "Controls the maximum number of particles which can be present on screen at any one time.",
"sodium.options.smooth_lighting.tooltip": "Controls whether blocks will be smoothly lit and shaded. This slightly increases the amount of time needed to re-build a chunk, but doesn't affect frame rates.",
"sodium.options.biome_blend.value": "%s block(s)",
"sodium.options.biome_blend.tooltip": "Controls the range which biomes will be sampled for block colorization. Higher values greatly increase the amount of time it takes to build chunks for diminishing improvements in quality.",
"sodium.options.entity_distance.tooltip": "Controls how far away entities can render from the player. Higher values increase the render distance at the expense of frame rates.",
"sodium.options.entity_shadows.tooltip": "If enabled, basic shadows will be rendered beneath mobs and other entities.",
"sodium.options.vignette.name": "Vignette",
"sodium.options.vignette.tooltip": "If enabled, a vignette effect will be rendered on the player's view. This is very unlikely to make a difference to frame rates unless you are fill-rate limited.",
"sodium.options.mipmap_levels.tooltip": "Controls the number of mipmaps which will be used for block model textures. Higher values provide better rendering of blocks in the distance, but may adversely affect performance with many animated textures.",
"sodium.options.use_block_face_culling.name": "Use Block Face Culling",
"sodium.options.use_block_face_culling.tooltip": "If enabled, only the sides of blocks which are facing the camera will be submitted for rendering. This can eliminate a large number of block faces very early in the rendering process, saving memory bandwidth and time on the GPU. Some resource packs may have issues with this option, so try disabling it if you're seeing holes in blocks.",
"sodium.options.use_compact_vertex_format.name": "Use Compact Vertex Format",
"sodium.options.use_compact_vertex_format.tooltip": "If enabled, a more compact vertex format will be used for rendering chunks. This can reduce graphics memory usage and bandwidth requirements significantly, especially for integrated graphics cards, but can cause z-fighting with some resource packs due to how it reduces the precision of position and texture coordinate attributes. Disabling this has no effect if Oculus is installed.",
"sodium.options.translucent_face_sorting.name": "Translucent Face Sorting",
"sodium.options.translucent_face_sorting.tooltip": "If enabled, translucent effects from surfaces such as stained glass and water will be applied correctly.",
"sodium.options.use_fog_occlusion.name": "Use Fog Occlusion",
"sodium.options.use_fog_occlusion.tooltip": "If enabled, chunks which are determined to be fully hidden by fog effects will not be rendered, helping to improve performance. The improvement can be more dramatic when fog effects are heavier (such as while underwater), but it may cause undesirable visual artifacts between the sky and fog in some scenarios.",
"sodium.options.use_entity_culling.name": "Use Entity Culling",
"sodium.options.use_entity_culling.tooltip": "If enabled, entities determined not to be in any visible chunks will be skipped during rendering. This can help improve performance by avoiding the rendering of entities located underground or behind walls.",
"sodium.options.animate_only_visible_textures.name": "Animate Only Visible Textures",
"sodium.options.animate_only_visible_textures.tooltip": "If enabled, only animated textures determined to be visible will be updated. This can provide a significant boost to frame rates on some hardware, especially with heavier resource packs. If you experience issues with some textures not being animated, try disabling this option.",
"sodium.options.cpu_render_ahead_limit.name": "CPU Render-Ahead Limit",
"sodium.options.cpu_render_ahead_limit.tooltip": "Specifies the maximum number of frames the CPU can be waiting on the GPU to finish rendering. Very low or high values may create frame rate instability.",
"sodium.options.cpu_render_ahead_limit.value": "%s frame(s)",
"sodium.options.performance_impact_string": "Performance Impact: %s",
"sodium.options.use_persistent_mapping.name": "Use Persistent Mapping",
"sodium.options.use_persistent_mapping.tooltip": "If enabled, a small amount of memory will be persistently mapped as a staging buffer for chunk uploading, helping to reduce CPU overhead and frame time instability when loading or updating chunks.\n\nRequires OpenGL 4.4 or ARB_buffer_storage.",
"sodium.options.chunk_update_threads.name": "Chunk Update Threads",
"sodium.options.chunk_update_threads.tooltip": "Specifies the number of threads to use for chunk building. Using more threads can speed up chunk loading and update speed, but may negatively impact frame times.",
"sodium.options.always_defer_chunk_updates.name": "Always Defer Chunk Updates",
"sodium.options.always_defer_chunk_updates.tooltip": "If enabled, rendering will never wait for chunk updates to finish, even if they are important. This can greatly improve frame rates in some scenarios, but it may create significant visual lag in the world.",
"sodium.options.use_no_error_context.name": "Use No Error Context",
"sodium.options.use_no_error_context.tooltip": "If enabled, the OpenGL context will be created with error checking disabled. This may slightly improve performance, but it also increases the risk that the game will crash instead of gracefully handling OpenGL errors. You should disable this option if you are experiencing sudden unexplained crashes.",
"sodium.options.buttons.undo": "Undo",
"sodium.options.buttons.apply": "Apply",
"sodium.options.buttons.donate": "Support Sodium!",
"sodium.console.game_restart": "The game must be restarted to apply one or more video settings!",
"sodium.console.broken_nvidia_driver": "Your NVIDIA graphics drivers are out of date!\n * This will cause severe performance issues and crashes when Embeddium is installed.\n * Please update your graphics drivers to the latest version (version 536.23 or newer.)",
"sodium.console.pojav_launcher": "PojavLauncher is not supported when using Embeddium.\n * You are very likely to run into extreme performance issues, graphical bugs, and crashes.\n * You will be on your own if you decide to continue -- we will not help you with any bugs or crashes!",
"sodium.console.core_shaders_error": "The following resource packs are incompatible with Embeddium:",
"sodium.console.core_shaders_warn": "The following resource packs may be incompatible with Embeddium:",
"sodium.console.core_shaders_info": "Check the game log for detailed information."
}
67 changes: 67 additions & 0 deletions projects/1.20/assets/embeddium/sodium/lang/zh_cn.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,67 @@
{
"sodium.option_impact.low": "低",
"sodium.option_impact.medium": "中",
"sodium.option_impact.high": "高",
"sodium.option_impact.extreme": "极高",
"sodium.option_impact.varies": "视情况而定",
"sodium.options.pages.quality": "质量",
"sodium.options.pages.performance": "性能",
"sodium.options.pages.advanced": "高级",
"sodium.options.view_distance.tooltip": "控制渲染地形的距离。距离越短,渲染的地形就越少,从而提高帧率。",
"sodium.options.simulation_distance.tooltip": "模拟距离控制地形和实体加载和更新的距离。较短的距离可以减少内部服务器的负载,并可能提高帧率。",
"sodium.options.brightness.tooltip": "控制游戏的亮度(伽玛值)。",
"sodium.options.gui_scale.tooltip": "设置用于用户界面的最大缩放比例。如果设置为“自动”,则将始终使用最大比例。",
"sodium.options.fullscreen.tooltip": "如果启用,游戏将全屏显示(如果支持)。",
"sodium.options.v_sync.tooltip": "如果启用,游戏的帧率将与显示器的刷新率同步,以整体输入延迟为代价获得更流畅的体验。如果系统性能太低,此设置可能会降低帧率。",
"sodium.options.fps_limit.tooltip": "限制每秒的最大帧数。这有助于减少多任务处理时的电池使用和系统资源负载。如果启用了垂直同步,则此选项将被忽略,除非设置的值低于显示器的刷新率。",
"sodium.options.view_bobbing.tooltip": "如果启用,玩家的视野将在移动时摇晃。在玩游戏时眩晕的玩家可以禁用此功能以缓解症状。",
"sodium.options.attack_indicator.tooltip": "控制攻击指示器在屏幕上的显示位置。",
"sodium.options.autosave_indicator.tooltip": "如果启用,当游戏将世界保存到硬盘时,将显示一个提示。",
"sodium.options.graphics_quality.tooltip": "默认图形质量控制一些原版选项,并且是模组兼容性所必需的。如果以下选项设置为“默认”,则它们将使用此处的设置。",
"sodium.options.clouds_quality.tooltip": "控制云的渲染形式。",
"sodium.options.weather_quality.tooltip": "控制雨雪效果的渲染质量。",
"sodium.options.leaves_quality.name": "树叶",
"sodium.options.leaves_quality.tooltip": "控制树叶的渲染质量。",
"sodium.options.particle_quality.tooltip": "控制同一时刻屏幕上可以出现的最大粒子数。",
"sodium.options.smooth_lighting.tooltip": "控制方块是否被平滑地照亮和着色。这会略微增加重新加载区块所需的时间,但不会影响帧率。",
"sodium.options.biome_blend.value": "%s方块",
"sodium.options.biome_blend.tooltip": "控制对生物群落进行采样以进行方块着色的范围。较高的值会大大增加加载区块所需的时间,但画质提升会更少。",
"sodium.options.entity_distance.tooltip": "控制实体可以渲染的最远距离。越高的值渲染距离越远,但会降低帧率。",
"sodium.options.entity_shadows.tooltip": "如果启用,将在生物和其他实体下方渲染简单的阴影。",
"sodium.options.vignette.name": "晕影",
"sodium.options.vignette.tooltip": "如果启用,将在玩家的视图上呈现晕影效果。除非填充率受到限制,否则不太可能对帧率产生影响。",
"sodium.options.mipmap_levels.tooltip": "控制用于方块模型纹理的Mipmap的数量。较高的值可以更好地呈现远处的方块,但可能会对许多纹理动画的性能产生不利影响。",
"sodium.options.use_block_face_culling.name": "使用方块面剔除",
"sodium.options.use_block_face_culling.tooltip": "如果启用,则仅渲染面向摄像机的方块侧面。这可以在渲染过程的早期消除大量方块面,从而节省GPU上的内存带宽和时间。某些资源包可能会使用在此选项出现问题,如果你在方块中看到空洞,请尝试禁用它。",
"sodium.options.use_compact_vertex_format.name": "使用紧凑型顶点格式",
"sodium.options.use_compact_vertex_format.tooltip": "启用后,游戏将使用更紧凑的顶点格式来渲染区块。这可以显著减少显存使用和带宽需求,尤其是对于集成显卡而言。但是,由于它降低了位置和纹理坐标属性的精度,可能会导致一些资源包出现深度冲突(z-fighting)的问题。如果安装了Oculus,禁用此功能不会产生任何影响。",
"sodium.options.translucent_face_sorting.name": "半透明面排序",
"sodium.options.translucent_face_sorting.tooltip": "启用后,游戏将正确应用彩色玻璃、水等方块表面的半透明效果。",
"sodium.options.use_fog_occlusion.name": "使用雾遮挡剔除",
"sodium.options.use_fog_occlusion.tooltip": "如果启用,则不会渲染被雾完全隐藏的方块,这有助于提升性能。当雾效果较重时(例如在水下),性能提升可能会更加显着。但在某些情况可能会导致天空和雾之间出现不良的视觉伪影。",
"sodium.options.use_entity_culling.name": "使用实体剔除",
"sodium.options.use_entity_culling.tooltip": "如果启用,则在渲染过程中将跳过确定不在任何可见区块中的实体。这可以通过避免渲染位于地下或墙后的实体来帮助提高性能。",
"sodium.options.animate_only_visible_textures.name": "仅对可见纹理进行动画处理",
"sodium.options.animate_only_visible_textures.tooltip": "如果启用,则只会更新确定为可见的动画纹理。这可以显著提高某些设备的帧率,尤其是对于较大的资源包。如果你遇到某些纹理未进行动画处理的问题,请尝试禁用此选项。",
"sodium.options.cpu_render_ahead_limit.name": "CPU预渲染限制",
"sodium.options.cpu_render_ahead_limit.tooltip": "指定CPU可以在GPU上等待完成渲染的最大帧数。值过低或过高都可能导致帧率不稳定。",
"sodium.options.cpu_render_ahead_limit.value": "%s帧",
"sodium.options.performance_impact_string": "性能影响:%s",
"sodium.options.use_persistent_mapping.name": "使用持久映射",
"sodium.options.use_persistent_mapping.tooltip": "如果启用,少量内存将持久映射为区块上传的暂存缓冲区,有助于减少加载或更新区块时的CPU占用和帧生成时间不稳定的情况。\n\n需要OpenGL 4.4或ARB_buffer_storage。",
"sodium.options.chunk_update_threads.name": "区块更新线程数",
"sodium.options.chunk_update_threads.tooltip": "指定用于区块生成的线程数。使用更多线程可以加快区块加载和更新速度,但可能会对帧生成时间产生负面影响。",
"sodium.options.always_defer_chunk_updates.name": "始终推迟区块更新",
"sodium.options.always_defer_chunk_updates.tooltip": "如果启用,渲染将永远不会等待区块更新完成,即使它们很重要。在某些情况下可以大幅提高帧率,但可能会在世界中造成严重的视觉延迟。",
"sodium.options.use_no_error_context.name": "使用无错误上下文",
"sodium.options.use_no_error_context.tooltip": "如果启用,将创建禁用错误检查的OpenGL上下文。这可能会略微提高性能,但也会增加不是正常处理OpenGL错误,而是使游戏崩溃的风险。如果你遇到突然的不明原因崩溃,则应禁用此选项。",
"sodium.options.buttons.undo": "撤消",
"sodium.options.buttons.apply": "应用",
"sodium.options.buttons.donate": "支持钠!",
"sodium.console.game_restart": "必须重新启动游戏才能应用这些视频设置!",
"sodium.console.broken_nvidia_driver": "你的NVIDIA显卡驱动程序已过时!\n * 这将导致严重的性能问题,并在安装Embeddium时崩溃。\n * 请将你的显卡驱动程序更新到最新版本(版本536.23及以上)。",
"sodium.console.pojav_launcher": "Embeddium不支持PojavLauncher。\n * 你很可能会遇到极端的性能问题、图形错误和崩溃。\n * 如果决定继续,你将独自一人——我们不会帮助你解决任何错误或崩溃!",
"sodium.console.core_shaders_error": "以下资源包与Embeddium不兼容:",
"sodium.console.core_shaders_warn": "以下资源包可能与Embeddium不兼容:",
"sodium.console.core_shaders_info": "有关详细信息,请查看游戏日志。"
}
Loading