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84 changes: 84 additions & 0 deletions projects/1.12.2/assets/neonium/neonium/lang/en_us.lang
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neonium.option_impact.low=Low
neonium.option_impact.medium=Medium
neonium.option_impact.high=High
neonium.option_impact.extreme=Extreme
neonium.option_impact.varies=Varies
neonium.options.pages.quality=Quality
neonium.options.pages.performance=Performance
neonium.options.pages.advanced=Advanced
neonium.options.view_distance.tooltip=The render distance controls how far away terrain will be rendered. Shorter distances mean that less terrain will be rendered, improving frame rates.
neonium.options.simulation_distance.tooltip=The simulation distance controls how far away terrain and entities will be loaded and ticked. Shorter distances can reduce the internal server's load and may improve frame rates.
neonium.options.brightness.tooltip=Controls the brightness (gamma) of the game.
neonium.options.clouds.name=Clouds
neonium.options.clouds.tooltip=Controls whether or not clouds will be visible.
neonium.options.gui_scale.tooltip=Sets the maximum scale factor to be used for the user interface. If 'auto' is used, then the largest scale factor will always be used.
neonium.options.fullscreen.tooltip=If enabled, the game will display in full-screen (if supported).
neonium.options.v_sync.tooltip=If enabled, the game's frame rate will be synchronized to the monitor's refresh rate, making for a generally smoother experience at the expense of overall input latency. This setting might reduce performance if your system is too slow.
neonium.options.fps_limit.tooltip=Limits the maximum number of frames per second. This can help reduce battery usage and general system load when multi-tasking. If V-Sync is enabled, this option will be ignored unless it is lower than your display's refresh rate.
neonium.options.view_bobbing.tooltip=If enabled, the player's view will sway and bob when moving around. Players who experience motion sickness while playing can benefit from disabling this.
neonium.options.attack_indicator.tooltip=Controls where the Attack Indicator is displayed on screen.
neonium.options.autosave_indicator.tooltip=If enabled, an indicator will be shown when the game is saving the world to disk.
neonium.options.graphics_quality.tooltip=The default graphics quality controls some legacy options and is necessary for mod compatibility. If the options below are left to \"Default\ they will use this setting.
neonium.options.clouds_quality.name=Clouds Quality
neonium.options.clouds_quality.tooltip=Controls the quality of rendered clouds in the sky.
neonium.options.weather_quality.name=Weather Quality
neonium.options.weather_quality.tooltip=Controls the quality of rain and snow effects.
neonium.options.leaves_quality.name=Leaves Quality
neonium.options.leaves_quality.tooltip=Controls the quality of leaves.
neonium.options.particle_quality.name=Particle Quality
neonium.options.particle_quality.tooltip=Controls the maximum number of particles which can be present on screen at any one time.
neonium.options.smooth_lighting.tooltip=Controls whether blocks will be smoothly lit and shaded. This slightly increases the amount of time needed to re-build a chunk, but doesn't affect frame rates.
neonium.options.biome_blend.name=Biome Blend
neonium.options.biome_blend.value=%s block(s)
neonium.options.biome_blend.tooltip=Controls the range which biomes will be sampled for block colorization. Higher values greatly increase the amount of time it takes to build chunks for diminishing improvements in quality.
neonium.options.entity_distance.name=Entity Distance
neonium.options.entity_distance.tooltip=Controls how far away entities can render from the player. Higher values increase the render distance at the expense of frame rates.
neonium.options.entity_shadows.tooltip=If enabled, basic shadows will be rendered beneath mobs and other entities.
neonium.options.vignette.name=Vignette
neonium.options.vignette.tooltip=If enabled, a vignette effect will be rendered on the player's view. This is very unlikely to make a difference to frame rates unless you are fill-rate limited.
neonium.options.mipmap_levels.tooltip=Controls the number of mipmaps which will be used for block model textures. Higher values provide better rendering of blocks in the distance, but may adversely affect performance with many animated textures.
neonium.options.use_chunk_multidraw.name=Use Chunk Multi-Draw
neonium.options.use_chunk_multidraw.tooltip=Multi-draw allows multiple chunks to be rendered with fewer draw calls, greatly reducing CPU overhead when rendering the world while also potentially allowing for more efficient GPU utilization. This optimization may cause issues with some graphics drivers, so you should try disabling it if you are experiencing glitches.
neonium.options.use_vertex_objects.name=Use Vertex Array Objects
neonium.options.use_vertex_objects.tooltip=Helps to improve performance by moving information about how vertex data should be rendered into the driver, allowing it to better optimize for repeated rendering of the same objects. There is generally no reason to disable this unless you're using incompatible mods.
neonium.options.use_block_face_culling.name=Use Block Face Culling
neonium.options.use_block_face_culling.tooltip=If enabled, only the sides of blocks which are facing the camera will be submitted for rendering. This can eliminate a large number of block faces very early in the rendering process, saving memory bandwidth and time on the GPU. Some resource packs may have issues with this option, so try disabling it if you're seeing holes in blocks.
neonium.options.use_compact_vertex_format.name=Use Compact Vertex Format
neonium.options.use_compact_vertex_format.tooltip=If enabled, a more compact vertex format will be used for rendering chunks. This can reduce graphics memory usage and bandwidth requirements significantly, especially for integrated graphics cards, but can cause z-fighting with some resource packs due to how it reduces the precision of position and texture coordinate attributes.
neonium.options.use_fog_occlusion.name=Use Fog Occlusion
neonium.options.use_fog_occlusion.tooltip=If enabled, chunks which are determined to be fully hidden by fog effects will not be rendered, helping to improve performance. The improvement can be more dramatic when fog effects are heavier (such as while underwater), but it may cause undesirable visual artifacts between the sky and fog in some scenarios.
neonium.options.use_entity_culling.name=Use Entity Culling
neonium.options.use_entity_culling.tooltip=If enabled, entities determined not to be in any visible chunks will be skipped during rendering. This can help improve performance by avoiding the rendering of entities located underground or behind walls.
neonium.options.use_particle_culling.name=Use Particle Culling
neonium.options.use_particle_culling.tooltip=If enabled, only particles which are determined to be visible will be rendered. This can provide a significant improvement to frame rates when many particles are nearby.
neonium.options.animate_only_visible_textures.name=Animate Only Visible Textures
neonium.options.animate_only_visible_textures.tooltip=If enabled, only animated textures determined to be visible will be updated. This can provide a significant boost to frame rates on some hardware, especially with heavier resource packs. If you experience issues with some textures not being animated, try disabling this option.
neonium.options.translucency_sorting.name=Translucency Sorting
neonium.options.translucency_sorting.tooltip=If enabled, translucent blocks will be sorted correctly from back to front to provide better rendering, especially when multiple translucent blocks are in view and layered. This is a bit of an expensive operation.
neonium.options.cpu_render_ahead_limit.name=CPU Render-Ahead Limit
neonium.options.cpu_render_ahead_limit.tooltip=Specifies the maximum number of frames the CPU can be waiting on the GPU to finish rendering. Very low or high values may create frame rate instability.
neonium.options.cpu_render_ahead_limit.value=%s frame(s)
neonium.options.allow_direct_memory_access.name=Allow Direct Memory Access
neonium.options.allow_direct_memory_access.tooltip=If enabled, some critical code paths will be allowed to use direct memory access for performance. This often greatly reduces CPU overhead for chunk and entity rendering, but can make it harder to diagnose some bugs and crashes. You should only disable this if you've been asked to or otherwise know what you're doing.
neonium.options.ignore_driver_blacklist.name=Ignore Driver Blacklist
neonium.options.ignore_driver_blacklist.tooltip=If enabled, known incompatibilities with your hardware/driver configuration will be ignored, allowing you to enable options that may cause issues with your game. You should generally not touch this option unless you know exactly what you are doing. After changing this option, you must save, close, and then re-open the settings screen.
neonium.options.enable_memory_tracing.name=Enable Memory Tracing
neonium.options.enable_memory_tracing.tooltip=Debugging feature. If enabled, stack traces will be collected alongside memory allocations to help improve diagnostic information when memory leaks are detected.
neonium.options.performance_impact_string=Performance Impact: %s
neonium.options.use_persistent_mapping.name=Use Persistent Mapping
neonium.options.use_persistent_mapping.tooltip=If enabled, a small amount of memory will be persistently mapped for speeding up chunk updates and entity rendering.\n\nRequires OpenGL 4.4 or ARB_buffer_storage.
neonium.options.chunk_memory_allocator.name=Chunk Memory Allocator
neonium.options.chunk_memory_allocator.tooltip=Selects the memory allocator that will be used for chunk rendering.\n- ASYNC: Fastest option, works well with most modern graphics drivers.\n- SWAP: Fallback option for older graphics drivers. May increase memory usage significantly.
neonium.options.chunk_memory_allocator.async=Async
neonium.options.chunk_memory_allocator.swap=Swap
neonium.options.chunk_update_threads.name=Chunk Update Threads
neonium.options.chunk_update_threads.tooltip=Specifies the number of threads to use for chunk building. Using more threads can speed up chunk loading and update speed, but may negatively impact frame times.
neonium.options.always_defer_chunk_updates.name=Always Defer Chunk Updates
neonium.options.always_defer_chunk_updates.tooltip=If enabled, rendering will never wait for chunk updates to finish, even if they are important. This can greatly improve frame rates in some scenarios, but it may create significant visual lag in the world.
neonium.options.use_no_error_context.name=Use No Error Context
neonium.options.use_no_error_context.tooltip=If enabled, the OpenGL context will be created with error checking disabled. This may slightly improve performance, but it also increases the risk that the game will crash instead of gracefully handling OpenGL errors. You should disable this option if you are experiencing sudden unexplained crashes.
neonium.options.threads.value=%s thread(s)
neonium.options.default=Default
neonium.options.buttons.undo=Undo
neonium.options.buttons.apply=Apply
neonium.options.buttons.donate=Buy coffee for JellySquid!
84 changes: 84 additions & 0 deletions projects/1.12.2/assets/neonium/neonium/lang/zh_cn.lang
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neonium.option_impact.low=低
neonium.option_impact.medium=中
neonium.option_impact.high=高
neonium.option_impact.extreme=极高
neonium.option_impact.varies=视情况
neonium.options.pages.quality=画质
neonium.options.pages.performance=性能
neonium.options.pages.advanced=高级
neonium.options.view_distance.tooltip=渲染距离控制地形加载范围。更短的距离可减少渲染负担,提高帧率。
neonium.options.simulation_distance.tooltip=模拟距离控制实体和地形的加载与更新范围。较低的范围可减轻服务器负载并可能提高帧率。
neonium.options.brightness.tooltip=控制世界中的最低亮度。提高此值时,世界中较暗的区域会显得更亮。这不会影响已经照明充足的区域的亮度。
neonium.options.clouds.name=云
neonium.options.clouds.tooltip=控制是否显示天空中的云层。
neonium.options.gui_scale.tooltip=设置用户界面的最大缩放比例。选择"自动"时始终使用最大可用比例。
neonium.options.fullscreen.tooltip=启用后,游戏将以全屏模式运行(需硬件支持)。
neonium.options.v_sync.tooltip=垂直同步,将游戏帧率与显示器刷新率同步以获得更平滑的画面,但会增加输入延迟。在性能不足的系统上可能降低帧率。
neonium.options.fps_limit.tooltip=限制最大帧率,这有助于降低多任务时的系统负载和电量消耗。若启用了垂直同步且帧率上限不低于显示器的刷新率,该选项将被忽略。
neonium.options.view_bobbing.tooltip=启用时,移动时视角会产生晃动效果。容易感到眩晕的玩家可以禁用此选项来缓解症状。
neonium.options.attack_indicator.tooltip=控制攻击指示器的屏幕显示位置。
neonium.options.autosave_indicator.tooltip=启用时,游戏自动保存时会显示提示图标。
neonium.options.graphics_quality.tooltip=默认图形质量控制一些传统选项,并且是兼容其他模组所必需的。若下面的选项保留为“默认”,就会使用此选项的设置。
neonium.options.clouds_quality.name=云层
neonium.options.clouds_quality.tooltip=控制天空云层的渲染质量。
neonium.options.weather_quality.name=天气效果
neonium.options.weather_quality.tooltip=控制天气效果(如雨和雪)渲染的最大距离。
neonium.options.leaves_quality.name=树叶
neonium.options.leaves_quality.tooltip=控制树叶的渲染质量。
neonium.options.particle_quality.name=粒子效果
neonium.options.particle_quality.tooltip=控制屏幕上同时显示的最大粒子数量。
neonium.options.smooth_lighting.tooltip=启用对世界内区块的平滑光照与着色。略微增加区块重建时间,但不影响帧率。
neonium.options.biome_blend.name=生物群系过渡混合
neonium.options.biome_blend.value=%s格
neonium.options.biome_blend.tooltip=生物群系颜色互相平滑混合的距离(以方块为单位)。使用更高的值将极大增加区块加载或更新的用时,而对画质的提升将逐渐递减。
neonium.options.entity_distance.name=实体渲染距离
neonium.options.entity_distance.tooltip=控制实体从玩家视角开始渲染的距离。较高值会降低帧率。
neonium.options.entity_shadows.tooltip=若启用,将为生物等实体启用基础阴影渲染。
neonium.options.vignette.name=暗角
neonium.options.vignette.tooltip=若启用,将在屏幕边缘添加渐暗效果。除非显存带宽不足,否则几乎不影响性能。
neonium.options.mipmap_levels.tooltip=控制方块纹理的Mipmap层级。较高值可改善远景渲染,但可能影响动态纹理性能。
neonium.options.use_chunk_multidraw.name=使用区块多重绘制
neonium.options.use_chunk_multidraw.tooltip=若启用,将通过减少绘制调用提升渲染效率,可能优化GPU利用率。某些显卡驱动可能出现异常,遇到问题请禁用。
neonium.options.use_vertex_objects.name=启用顶点数组对象
neonium.options.use_vertex_objects.tooltip=若启用,将通过优化顶点数据渲染流程提升性能。除非模组冲突,否则无需禁用。
neonium.options.use_block_face_culling.name=启用方块面剔除
neonium.options.use_block_face_culling.tooltip=若启用,则仅渲染朝向玩家视角的方块面,显著减少GPU负载。某些材质包可能导致方块缺面。
neonium.options.use_compact_vertex_format.name=启用紧凑顶点格式
neonium.options.use_compact_vertex_format.tooltip=若启用,可能减少显存占用,尤其有利于集成显卡。某些材质包可能因精度降低产生Z轴冲突。
neonium.options.use_fog_occlusion.name=启用迷雾遮挡
neonium.options.use_fog_occlusion.tooltip=若启用,跳过被浓雾完全遮挡的区块渲染。水下等场景效果显著,但可能产生天空与雾的接缝异常。
neonium.options.use_entity_culling.name=启用实体剔除
neonium.options.use_entity_culling.tooltip=若启用,位于视线范围内但不在可见区块中的实体将略过渲染。这项优化利用已经存在的区块渲染的可见性资料,不会增加额外的开销。
neonium.options.use_particle_culling.name=启用粒子剔除
neonium.options.use_particle_culling.tooltip=若启用,则仅渲染可见区域的粒子,显著提升密集粒子场景的帧率。
neonium.options.animate_only_visible_textures.name=仅动画化可见纹理
neonium.options.animate_only_visible_textures.tooltip=若启用,则仅更新可见的动态纹理,对高分辨率材质包性能提升明显。若发现纹理动画异常请禁用。
neonium.options.translucency_sorting.name=半透明排序
neonium.options.translucency_sorting.tooltip=启用半透明排序。启用后可避免水和玻璃等半透明方块发生显示错误,并尝试在相机运动时也能正确呈现它们。这对帧率有些许影响。
neonium.options.cpu_render_ahead_limit.name=CPU预渲染帧数
neonium.options.cpu_render_ahead_limit.tooltip=设置CPU等待GPU完成渲染的最大帧数。极端值可能导致帧率波动。
neonium.options.cpu_render_ahead_limit.value=%s帧
neonium.options.allow_direct_memory_access.name=允许直接内存访问
neonium.options.allow_direct_memory_access.tooltip=若启用,会显著降低区块和实体渲染的CPU开销,但可能增加崩溃风险。除非调试需要否则不应禁用。
neonium.options.ignore_driver_blacklist.name=忽略驱动黑名单
neonium.options.ignore_driver_blacklist.tooltip=若启用,将强制启用已知不兼容的硬件功能。修改后需重启设置界面生效。
neonium.options.enable_memory_tracing.name=启用内存追踪
neonium.options.enable_memory_tracing.tooltip=调试功能。若启用,堆栈追踪将与内存分配一起收集,有助于在检测到内存泄漏时改进诊断信息。
neonium.options.performance_impact_string=性能影响:%s
neonium.options.use_persistent_mapping.name=启用持久映射
neonium.options.use_persistent_mapping.tooltip=仅用于调试。若启用,会加速区块更新和实体渲染。\n\n需要OpenGL 4.4或ARB_buffer_storage支持。
neonium.options.chunk_memory_allocator.name=区块内存分配器
neonium.options.chunk_memory_allocator.tooltip=选择用于区块渲染的内存分配策略:\n- Async:现代显卡驱动的最佳选择\n- Swap:旧驱动的备用方案,可能增加内存占用
neonium.options.chunk_memory_allocator.async=Async
neonium.options.chunk_memory_allocator.swap=Swap
neonium.options.chunk_update_threads.name=区块更新线程数
neonium.options.chunk_update_threads.tooltip=设置用于区块构建的线程数量。较多线程可加快加载速度,但可能影响帧稳定性。
neonium.options.always_defer_chunk_updates.name=始终延迟区块更新
neonium.options.always_defer_chunk_updates.tooltip=若启用,即使关键区块更新也不等待渲染完成,可能显著提高帧率但导致地形加载延迟。
neonium.options.use_no_error_context.name=禁用OpenGL错误检查
neonium.options.use_no_error_context.tooltip=如果启用,OpenGL上下文将创建时禁用错误检查。这可能会略微提高性能,但也增加了游戏崩溃而不是优雅处理OpenGL错误的风险。如果你遇到突发的无法解释的崩溃,应该禁用此选项。
neonium.options.threads.value=%s线程
neonium.options.default=Default
neonium.options.buttons.undo=撤销
neonium.options.buttons.apply=应用
neonium.options.buttons.donate=给JellySquid买咖啡!
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