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@Hanmac Hanmac commented Jan 26, 2026

This uses the KeywordChange on the Player,
to be used as CardTraitChange on the Keyword Object,
instead of creating a new one.

}
}
KeywordsChange cks = new KeywordsChange(kws, removeKeywords, false);
if (!cks.getAbilities().isEmpty() || !cks.getTriggers().isEmpty() || !cks.getReplacements().isEmpty() || !cks.getStaticAbilities().isEmpty()) {
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not every KW has traits, so the check made sense?

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3 participants