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@TealNerd
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Currently because there's log and log2 you can't use dark oak or acacia to upgrade to a wood processor. Seeing as dark oak is the primary wood type in certain shards I think this is needed pending a change (possibly in CivModCore) to allow the log material with wildcard durability to allow for log2

Currently because there's log and log2 you can't use dark oak or acacia to upgrade to a wood processor. Seeing as dark oak is the primary wood type in certain shards I think this is needed pending a change (possibly in CivModCore) to allow the log material with wildcard durability to allow for log2
@CivcraftBot
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Can one of the admins verify this patch? Type 'ok to test' to test.

@ProgrammerDan
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Hmm, I'd really rather see adding the ability for recipes to have "alternatives" -- use either this or that, etc. vs. continuing the trend of adding additional recipes that do the same thing but just have to overcome minecraft's silliness.

However, not opposed to this PR. @Maxopoly if you're okay with it, we can go ahead

@Maxopoly
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I'd rather fix the underlying issue, but doing so in a good way is rather difficult. Don't really like it, but not gonna veto this PR.

@TealNerd
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Yeah it's more of a temp fix because of how important the wood processor is to just being able to advance down any part of the tech tree. Seems silly that some people would be held back based on their shard from such a low tier essential factory

fuel_consumption_interval: 20s
input:
planks:
material: LOG2

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This is spelled wrong, it has to be LOG_2

@Maxopoly Maxopoly merged commit 01652fc into Civcraft:master Aug 27, 2016
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4 participants