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Dev issues + Crash related to DEBUGGER_ACTIVE and DEV_EXPORT_STRING #684

@Nauviax

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@Nauviax

Problem Description

This is extremely minor and honestly feel free to ignore and close this ticket if it's not something you want to deal with, but could you consider adding a config to disable your mod's DEBUGGER_ACTIVE behavior in init.lua? Not only does it auto research and force me into cheat mode while testing my other mods, it also happens to crash when using DEV_EXPORT_STRING if my mod has temporarily removed certain items. Even some sort of logging to console would be nice because it took a long time to figure out what was going on.

I'm not too worried about the crash itself as that's sort of on me for deleting prototypes, but this block of debugging code running on every new save basically means I can't create new worlds to debug my mod if factory planner is installed.

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