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what this PR adds:

  • Add Groovyscript compat for the AE2 Inscriber, AE2 Grinder, allowed Cannon Ammo & damage, P2P Attunement items/mods/capabilities, and allowed Tile Entities moved via Spatial Storage
  • a tunnel bracket handler to get AE2 tunnel types
  • examples file for the above

// Bracket Handlers

// Get the P2P Tunnel type from the enum. Case insensitive.
tunnel('me')
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I wonder if it would be better to add something like this to the mod compat class so it would look like 'mods.ae2.tunnel('me')'

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at the very least having that as an alternate way to get bracket handlers would be a good idea.

@WaitingIdly WaitingIdly added the mod compat Relating to compatability with a mod or features of a mod label Aug 3, 2023
@brachy84 brachy84 merged commit abe9444 into CleanroomMC:master Aug 7, 2023
@WaitingIdly WaitingIdly deleted the ae2 branch August 7, 2023 22:43
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2 participants