It looks like this only supports one light source out of the box.
Not sure here but if LightEffect::prepareForRender() was rewritten to somehow work with several light positions instead of just one, that could work? Any other pitfalls? Does the shader itself need to be updated?
It looks like this only supports one light source out of the box.
Not sure here but if LightEffect::prepareForRender() was rewritten to somehow work with several light positions instead of just one, that could work? Any other pitfalls? Does the shader itself need to be updated?