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feat: Add trap persistance through rooms#15

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Thomlam merged 1 commit intodevelopfrom
feature/trap_persistance
Oct 22, 2024
Merged

feat: Add trap persistance through rooms#15
Thomlam merged 1 commit intodevelopfrom
feature/trap_persistance

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@AyakorK AyakorK commented Oct 22, 2024

Summary by CodeRabbit

  • Nouvelles Fonctionnalités

    • Ajout d'un nouvel objet Trap dans le système de salle.
    • Introduction de plusieurs nouveaux points de spawn, y compris BlacksmithSpawnPoint et AltarSpawnPoint.
  • Améliorations

    • Modifications apportées à la structure et à l'organisation des objets dans le système de salle, améliorant la fonctionnalité globale.
  • Corrections de Bugs

    • Amélioration de la gestion des pièges, avec des vérifications ajoutées pour leur présence lors des interactions.
  • Refactorisation

    • Améliorations de la lisibilité du code et ajustements de la logique d'initialisation pour une meilleure gestion des communications asynchrones.

@Thomlam Thomlam marked this pull request as ready for review October 22, 2024 13:47
@Thomlam Thomlam merged commit 4dba3a8 into develop Oct 22, 2024
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coderabbitai Bot commented Oct 22, 2024

Caution

Review failed

The pull request is closed.

Walkthrough

Les modifications apportées concernent principalement les fichiers de préfabriqués et de scripts liés au système de salle et aux pièges. Dans CorridorX7.prefab, des objets de jeu ont été ajoutés ou modifiés, notamment un changement de balise pour point_of_spawn. Le fichier Room.prefab introduit un nouvel objet Trap, tandis que des ajustements ont été faits aux composants de divers objets. Les fichiers de script, notamment DoorSystem.cs et TrapManager.cs, ont été modifiés pour améliorer la lisibilité et introduire des appels asynchrones pour la gestion des pièges.

Changes

Fichier Résumé des changements
Assets/Prefabs/RoomSystem/Corridor/CorridorX7.prefab Modifications des propriétés de plusieurs GameObjects, ajout de nouveaux objets comme BlacksmithSpawnPoint, SpawnPoint, et modifications de m_TagString pour point_of_spawn.
Assets/Prefabs/RoomSystem/Corridor/Room.prefab Ajout d'un nouvel objet Trap, mise à jour de Room pour inclure Trap, et ajustements des composants de Tilemap.
Assets/Scripts/Map Control/DoorSystem.cs Améliorations de la lisibilité du code, ajout d'une vérification des pièges dans OnTriggerEnter2D.
Assets/Scripts/Trap/TrapManager.cs Changement de Start en méthode asynchrone, réorganisation de l'initialisation de clientSocket.

Possibly related PRs

  • feat: Add Socket to props to send them to back-end #8: Les modifications dans Assets/Prefabs/RoomSystem/Corridor/CorridorX7.prefab et Assets/Prefabs/RoomSystem/Corridor/Room.prefab impliquent l'ajout de nouveaux composants MonoBehaviour, ce qui améliore la fonctionnalité de ces préfabriqués, les reliant potentiellement à la communication par socket introduite dans la classe PropsManager du même PR.

Poem

Dans le couloir, un piège se cache,
Un point de spawn, plus de relâche.
Avec un clic, les murs s'animent,
Les objets dansent, c'est la rime.
Oh, joyeux monde, plein de surprises,
Les changements font briller nos devises! 🐇✨


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Thomlam added a commit that referenced this pull request Oct 23, 2024
* Feature/initialization (#1)

* feature: Init repository

* chore: add git ignore

* chore: Upgrade .gitignore

* chore: Remove all ignored files

* chore: Removed all files that are in the .gitignore

---------

Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com>

* docs: Update README.md

* Feature/global map (#3)

* feature: Add Timelap and player

* fix: fix error with tilemap

* feat: First version of Player Movements

* feat: First version of animation of the player movements

* fix: Update Player prefab to add the animator

* feat: Add collisions + modify player prefab

* chore: Remove useless folder Art

* feature: Add socket connection and linking it to the back-end

* fix(player_movement): Fix call between backend and game

* feature: Ajout de nombreux assets, modifications de la taille, découpage assets

* fix: Global Fixes about the blurring of the components imported

* feat: Add first rooms

* fix: Fix animations and player asset

* feat: Create Third room

* fix: Reduce player's hitbox

* feature: Ajouts des systèmes de pièges, connections et manager des pièges, animations de la crossbow, ajouts des sprites de l'arrow et de ces effets puis damages, changements tags du joueurs et des walls, changement et ajouts des systèmes de vie du joueurs, changements première phase de l'ui et création de celui-ci

* fix: compression des images retirer

* revert: Revert changes on the ground.png.meta

* revert: Revert changes made on the furnitures

* fix: Fix position of map 1 and player collision

* fix: Fix rooms placement

* fix: Fix arrow physics

* feature: Add doors and animations

* feature: add door system end remove multiple commentary

---------

Co-authored-by: AyakorK <guillaume.moret@yahoo.com>
Co-authored-by: Loule | Louis <35641311+Loule95450@users.noreply.github.com>

* Feature/addition of corridors (#4)

* feature: Add Timelap and player

* fix: fix error with tilemap

* feat: First version of Player Movements

* feat: First version of animation of the player movements

* fix: Update Player prefab to add the animator

* feat: Add collisions + modify player prefab

* chore: Remove useless folder Art

* feature: Add socket connection and linking it to the back-end

* fix(player_movement): Fix call between backend and game

* feature: Ajout de nombreux assets, modifications de la taille, découpage assets

* fix: Global Fixes about the blurring of the components imported

* feat: Add first rooms

* fix: Fix animations and player asset

* feat: Create Third room

* fix: Reduce player's hitbox

* feature: Ajouts des systèmes de pièges, connections et manager des pièges, animations de la crossbow, ajouts des sprites de l'arrow et de ces effets puis damages, changements tags du joueurs et des walls, changement et ajouts des systèmes de vie du joueurs, changements première phase de l'ui et création de celui-ci

* fix: compression des images retirer

* revert: Revert changes on the ground.png.meta

* revert: Revert changes made on the furnitures

* fix: Fix position of map 1 and player collision

* fix: Fix rooms placement

* fix: Fix arrow physics

* feature: Add doors and animations

* feat: Addition of corridors

* feature: add door system end remove multiple commentary

---------

Co-authored-by: AyakorK <guillaume.moret@yahoo.com>
Co-authored-by: Loule | Louis <35641311+Loule95450@users.noreply.github.com>

* feature: First try to add level move in Unity

* feat: fix Arrow, upgrade door system

* feat: Fix multiple problem

* fix: fix door teleport with disable player public selected

* feat: Add Menu system, update styling

* feat: Add Dialog system, add multiple coroutine for enable or disable dialog box

* feat: Level move (#7)

* feature: First try to add level move in Unity

* feat: fix Arrow, upgrade door system

* feat: Fix multiple problem

* fix: fix door teleport with disable player public selected

* feat: Addition of traps using sockets (#6)

* feat: Add auto implementation from website of traps

* chore: Add environment variables to UnityProject (#5)

* fix: Remove useless Log that was crashed

* fix(level_move): Replace hard-coded values ​​with variables for better flexibility

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

---------

Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* feat: Add and fix prefab, add DevRoom prefab

* fix: fix door

* feat: Add Socket to props to send them to back-end (#8)

* feature: First try to add level move in Unity

* feat: fix Arrow, upgrade door system

* feat: Fix multiple problem

* fix: fix door teleport with disable player public selected

* feat: Addition of traps using sockets (#6)

* feat: Add auto implementation from website of traps

* chore: Add environment variables to UnityProject (#5)

* fix: Remove useless Log that was crashed

* feat: Add link to props using sockets

* feat: Add a unique socket system manager

---------

Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com>

* hotfix: Delete code duplication

* Feature/menu (#11)

* merge: Merge menu and develop and fix little issues (#10)

* merge: Merge develop to menu (#9)

* feat: Level move (#7)

* feature: First try to add level move in Unity

* feat: fix Arrow, upgrade door system

* feat: Fix multiple problem

* fix: fix door teleport with disable player public selected

* feat: Addition of traps using sockets (#6)

* feat: Add auto implementation from website of traps

* chore: Add environment variables to UnityProject (#5)

* fix: Remove useless Log that was crashed

* fix(level_move): Replace hard-coded values ​​with variables for better flexibility

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

---------

Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* feat: Add Socket to props to send them to back-end (#8)

* feature: First try to add level move in Unity

* feat: fix Arrow, upgrade door system

* feat: Fix multiple problem

* fix: fix door teleport with disable player public selected

* feat: Addition of traps using sockets (#6)

* feat: Add auto implementation from website of traps

* chore: Add environment variables to UnityProject (#5)

* fix: Remove useless Log that was crashed

* feat: Add link to props using sockets

* feat: Add a unique socket system manager

---------

Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com>

---------

Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* fix: Remove duplication of code

* fix: Fix Idle animation

---------

Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* revert: Revert changes from EmptyRoom that breaked doors

* feat:Some menu option had

* feat: Add pause system, return to menu and restart game, fix OnLoadScene in unity for hard reset player state

* chore: remove commentary for trap manager

---------

Co-authored-by: Guillaume MORET <90462045+AyakorK@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: AyakorK <guillaume.moret@yahoo.com>

* fix: remove duplicata room

* feat: Add a visual timer prefab (V.1.0) (#12)

Co-authored-by: AyakorK <guillaume.moret@yahoo.com>

* feat: Add dynamic environment interaction system and new events (#13)

- Implement player interaction system with the environment
- Add dynamic room system:
  - Events now added based on room number and corridor-specific stages
  - Dynamic event generation based on the current floor
- New events added:
  - "Blacksmith"
  - "Altar" event allowing players to take one item
- Introduced IsCorridor detection system for dynamic instantiation and removal of corridor events
- Enhance item saving system to persist data across rooms, including inventory, dialogues, and more
- Implement full inventory system
- Add multiple UI elements, animations, and canvas for visual feedback

* fix: add removed line

* feat: Add waiting screen and fix some behaviors (#14)

* merge: Merge menu and develop and fix little issues (#10)

* merge: Merge develop to menu (#9)

* feat: Level move (#7)

* feature: First try to add level move in Unity

* feat: fix Arrow, upgrade door system

* feat: Fix multiple problem

* fix: fix door teleport with disable player public selected

* feat: Addition of traps using sockets (#6)

* feat: Add auto implementation from website of traps

* chore: Add environment variables to UnityProject (#5)

* fix: Remove useless Log that was crashed

* fix(level_move): Replace hard-coded values ​​with variables for better flexibility

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

---------

Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* feat: Add Socket to props to send them to back-end (#8)

* feature: First try to add level move in Unity

* feat: fix Arrow, upgrade door system

* feat: Fix multiple problem

* fix: fix door teleport with disable player public selected

* feat: Addition of traps using sockets (#6)

* feat: Add auto implementation from website of traps

* chore: Add environment variables to UnityProject (#5)

* fix: Remove useless Log that was crashed

* feat: Add link to props using sockets

* feat: Add a unique socket system manager

---------

Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com>

---------

Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* fix: Remove duplication of code

* fix: Fix Idle animation

---------

Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* revert: Revert changes from EmptyRoom that breaked doors

* feat: V1.0 of WaitingScreen

* fix: Fix the way of sending props and remove the SocketManager from the player

* fix: Remove the Socket when leaving to the menu

* feat: Add the SocketManager to the Menu

* fix: Fix player animation and options text

---------

Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* feat: Add trap persistance through rooms (#15)

* feat: Camera Control & Room enlargement (#16)

* feat: Try to update the camera of the user (a bit of a disaster by now)

* fix: Add good tracker Y limit for camera move, synch HUD with camera move

* fix: Fix the camera adapting to the scene

* feat: Get the room bigger

---------

Co-authored-by: Thomlam <lamiablethomas@gmail.com>

* feat: Modify the new room (#17)

* fix: Add a missing pillar

* fix: Crossbow positions (#18)

* fix: Fix the placement of the crossbows

* feat: Add hitboxes to crossbows

* fix: Remove useless traps spawns

* fix: Reorder correctly the crossbow prefabs

* Feature/add traps (#19)

* feature: Update some animations and system for the player, and add new trap

* feat: update EmptyRoom2 for test

---------

Co-authored-by: Guillaume MORET <90462045+AyakorK@users.noreply.github.com>

---------

Co-authored-by: Loule | Louis <35641311+Loule95450@users.noreply.github.com>
Co-authored-by: AyakorK <guillaume.moret@yahoo.com>
Co-authored-by: Guillaume MORET <90462045+AyakorK@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Loule95450 added a commit that referenced this pull request Oct 23, 2024
* Feature/initialization (#1)

* feature: Init repository

* chore: add git ignore

* chore: Upgrade .gitignore

* chore: Remove all ignored files

* chore: Removed all files that are in the .gitignore

---------

Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com>

* docs: Update README.md

* Feature/global map (#3)

* feature: Add Timelap and player

* fix: fix error with tilemap

* feat: First version of Player Movements

* feat: First version of animation of the player movements

* fix: Update Player prefab to add the animator

* feat: Add collisions + modify player prefab

* chore: Remove useless folder Art

* feature: Add socket connection and linking it to the back-end

* fix(player_movement): Fix call between backend and game

* feature: Ajout de nombreux assets, modifications de la taille, découpage assets

* fix: Global Fixes about the blurring of the components imported

* feat: Add first rooms

* fix: Fix animations and player asset

* feat: Create Third room

* fix: Reduce player's hitbox

* feature: Ajouts des systèmes de pièges, connections et manager des pièges, animations de la crossbow, ajouts des sprites de l'arrow et de ces effets puis damages, changements tags du joueurs et des walls, changement et ajouts des systèmes de vie du joueurs, changements première phase de l'ui et création de celui-ci

* fix: compression des images retirer

* revert: Revert changes on the ground.png.meta

* revert: Revert changes made on the furnitures

* fix: Fix position of map 1 and player collision

* fix: Fix rooms placement

* fix: Fix arrow physics

* feature: Add doors and animations

* feature: add door system end remove multiple commentary

---------

Co-authored-by: AyakorK <guillaume.moret@yahoo.com>
Co-authored-by: Loule | Louis <35641311+Loule95450@users.noreply.github.com>

* Feature/addition of corridors (#4)

* feature: Add Timelap and player

* fix: fix error with tilemap

* feat: First version of Player Movements

* feat: First version of animation of the player movements

* fix: Update Player prefab to add the animator

* feat: Add collisions + modify player prefab

* chore: Remove useless folder Art

* feature: Add socket connection and linking it to the back-end

* fix(player_movement): Fix call between backend and game

* feature: Ajout de nombreux assets, modifications de la taille, découpage assets

* fix: Global Fixes about the blurring of the components imported

* feat: Add first rooms

* fix: Fix animations and player asset

* feat: Create Third room

* fix: Reduce player's hitbox

* feature: Ajouts des systèmes de pièges, connections et manager des pièges, animations de la crossbow, ajouts des sprites de l'arrow et de ces effets puis damages, changements tags du joueurs et des walls, changement et ajouts des systèmes de vie du joueurs, changements première phase de l'ui et création de celui-ci

* fix: compression des images retirer

* revert: Revert changes on the ground.png.meta

* revert: Revert changes made on the furnitures

* fix: Fix position of map 1 and player collision

* fix: Fix rooms placement

* fix: Fix arrow physics

* feature: Add doors and animations

* feat: Addition of corridors

* feature: add door system end remove multiple commentary

---------

Co-authored-by: AyakorK <guillaume.moret@yahoo.com>
Co-authored-by: Loule | Louis <35641311+Loule95450@users.noreply.github.com>

* feature: First try to add level move in Unity

* feat: fix Arrow, upgrade door system

* feat: Fix multiple problem

* fix: fix door teleport with disable player public selected

* feat: Add Menu system, update styling

* feat: Add Dialog system, add multiple coroutine for enable or disable dialog box

* feat: Level move (#7)

* feature: First try to add level move in Unity

* feat: fix Arrow, upgrade door system

* feat: Fix multiple problem

* fix: fix door teleport with disable player public selected

* feat: Addition of traps using sockets (#6)

* feat: Add auto implementation from website of traps

* chore: Add environment variables to UnityProject (#5)

* fix: Remove useless Log that was crashed

* fix(level_move): Replace hard-coded values ​​with variables for better flexibility

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

---------

Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* feat: Add and fix prefab, add DevRoom prefab

* fix: fix door

* feat: Add Socket to props to send them to back-end (#8)

* feature: First try to add level move in Unity

* feat: fix Arrow, upgrade door system

* feat: Fix multiple problem

* fix: fix door teleport with disable player public selected

* feat: Addition of traps using sockets (#6)

* feat: Add auto implementation from website of traps

* chore: Add environment variables to UnityProject (#5)

* fix: Remove useless Log that was crashed

* feat: Add link to props using sockets

* feat: Add a unique socket system manager

---------

Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com>

* hotfix: Delete code duplication

* Feature/menu (#11)

* merge: Merge menu and develop and fix little issues (#10)

* merge: Merge develop to menu (#9)

* feat: Level move (#7)

* feature: First try to add level move in Unity

* feat: fix Arrow, upgrade door system

* feat: Fix multiple problem

* fix: fix door teleport with disable player public selected

* feat: Addition of traps using sockets (#6)

* feat: Add auto implementation from website of traps

* chore: Add environment variables to UnityProject (#5)

* fix: Remove useless Log that was crashed

* fix(level_move): Replace hard-coded values ​​with variables for better flexibility

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

---------

Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* feat: Add Socket to props to send them to back-end (#8)

* feature: First try to add level move in Unity

* feat: fix Arrow, upgrade door system

* feat: Fix multiple problem

* fix: fix door teleport with disable player public selected

* feat: Addition of traps using sockets (#6)

* feat: Add auto implementation from website of traps

* chore: Add environment variables to UnityProject (#5)

* fix: Remove useless Log that was crashed

* feat: Add link to props using sockets

* feat: Add a unique socket system manager

---------

Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com>

---------

Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* fix: Remove duplication of code

* fix: Fix Idle animation

---------

Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* revert: Revert changes from EmptyRoom that breaked doors

* feat:Some menu option had

* feat: Add pause system, return to menu and restart game, fix OnLoadScene in unity for hard reset player state

* chore: remove commentary for trap manager

---------

Co-authored-by: Guillaume MORET <90462045+AyakorK@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: AyakorK <guillaume.moret@yahoo.com>

* fix: remove duplicata room

* feat: Add a visual timer prefab (V.1.0) (#12)

Co-authored-by: AyakorK <guillaume.moret@yahoo.com>

* feat: Add dynamic environment interaction system and new events (#13)

- Implement player interaction system with the environment
- Add dynamic room system:
  - Events now added based on room number and corridor-specific stages
  - Dynamic event generation based on the current floor
- New events added:
  - "Blacksmith"
  - "Altar" event allowing players to take one item
- Introduced IsCorridor detection system for dynamic instantiation and removal of corridor events
- Enhance item saving system to persist data across rooms, including inventory, dialogues, and more
- Implement full inventory system
- Add multiple UI elements, animations, and canvas for visual feedback

* fix: add removed line

* feat: Add waiting screen and fix some behaviors (#14)

* merge: Merge menu and develop and fix little issues (#10)

* merge: Merge develop to menu (#9)

* feat: Level move (#7)

* feature: First try to add level move in Unity

* feat: fix Arrow, upgrade door system

* feat: Fix multiple problem

* fix: fix door teleport with disable player public selected

* feat: Addition of traps using sockets (#6)

* feat: Add auto implementation from website of traps

* chore: Add environment variables to UnityProject (#5)

* fix: Remove useless Log that was crashed

* fix(level_move): Replace hard-coded values ​​with variables for better flexibility

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

---------

Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* feat: Add Socket to props to send them to back-end (#8)

* feature: First try to add level move in Unity

* feat: fix Arrow, upgrade door system

* feat: Fix multiple problem

* fix: fix door teleport with disable player public selected

* feat: Addition of traps using sockets (#6)

* feat: Add auto implementation from website of traps

* chore: Add environment variables to UnityProject (#5)

* fix: Remove useless Log that was crashed

* feat: Add link to props using sockets

* feat: Add a unique socket system manager

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Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com>

---------

Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* fix: Remove duplication of code

* fix: Fix Idle animation

---------

Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* revert: Revert changes from EmptyRoom that breaked doors

* feat: V1.0 of WaitingScreen

* fix: Fix the way of sending props and remove the SocketManager from the player

* fix: Remove the Socket when leaving to the menu

* feat: Add the SocketManager to the Menu

* fix: Fix player animation and options text

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Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* feat: Add trap persistance through rooms (#15)

* feat: Camera Control & Room enlargement (#16)

* feat: Try to update the camera of the user (a bit of a disaster by now)

* fix: Add good tracker Y limit for camera move, synch HUD with camera move

* fix: Fix the camera adapting to the scene

* feat: Get the room bigger

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Co-authored-by: Thomlam <lamiablethomas@gmail.com>

* feat: Modify the new room (#17)

* fix: Add a missing pillar

* fix: Crossbow positions (#18)

* fix: Fix the placement of the crossbows

* feat: Add hitboxes to crossbows

* fix: Remove useless traps spawns

* fix: Reorder correctly the crossbow prefabs

* Feature/add traps (#19)

* feature: Update some animations and system for the player, and add new trap

* feat: update EmptyRoom2 for test

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Co-authored-by: Guillaume MORET <90462045+AyakorK@users.noreply.github.com>

* fix: Trap management & improvements (#21)

* fix: Enlarge the gridSizeY to match the room and modify the level of the floor to fix traps

* feat: Improve doors and room and traps

* feat: Add walls on first room

* feat: Add bear_trap to trap manager

* hotfix: Remove bear_trap from the EmptyRoom

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Co-authored-by: Loule | Louis <35641311+Loule95450@users.noreply.github.com>
Co-authored-by: Thomas Lamiable <lamiablethomas@gmail.com>
Co-authored-by: Thomas Lamiable <86667484+Thomlam@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
@AyakorK AyakorK deleted the feature/trap_persistance branch October 28, 2024 02:50
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