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feat: Link the chat to the back sockets #25
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💡 Codebase verification
Configuration manquante du tableau godSprites dans le prefab horizontal
D'après l'analyse du code, le tableau
godSpritesest utilisé dansDialogueManager.cspour associer 7 sprites de dieux différents (Greed, Chaos, Gluttony, etc.). Bien que le prefab vertical soit correctement configuré avec les 7 sprites, le prefab horizontal a un tableau vide, ce qui causera des erreurs lors de l'accès aux indices de 0 à 6.godSpritesdansDialogue_horizontal.prefabavec les mêmes 7 sprites que dans le prefab vertical🔗 Analysis chain
Attention à l'initialisation du tableau godSprites
Le tableau
godSpritesest initialisé comme vide, ce qui pourrait causer des problèmes lors de l'exécution si le code tente d'accéder aux sprites sans vérification préalable.Let me gather more information about the initialization and validation of the godSprites array.
Let me check one more thing about the horizontal prefab configuration:
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
Length of output: 1102
Script:
Length of output: 3779
Script:
Length of output: 86