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fix: clear animations on destroy call #104
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Hello @MinCrohn, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!
Summary of Changes
Hello team, gemini-code-assist here to provide a summary of this pull request. This PR addresses an issue where animations created using GSAP might not be properly cleaned up when the Patchmap instance is destroyed. This could potentially lead to resource leaks or unexpected behavior. The changes introduce the necessary steps to clear the global GSAP timeline during the destroy lifecycle method, ensuring that all active animations are stopped and removed.
Highlights
- Animation Cleanup Fix: The primary goal of this PR is to correctly handle the cleanup of GSAP animations when the
Patchmapcomponent is destroyed, preventing potential issues. - GSAP Integration: The PR adds an import for the GSAP library and utilizes its global timeline cleanup functionality.
Changelog
- src/patchmap.js
- Imported the
gsaplibrary. - Added
gsap.globalTimeline.clear()call within thedestroy()method to stop and clear all active GSAP animations upon instance destruction.
- Imported the
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Animations run free,
Till destroy calls for cleanup,
Timeline now clear.
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Code Review
This PR addresses an important issue by ensuring GSAP animations are cleaned up when a Patchmap instance is destroyed. The addition of gsap.globalTimeline.clear() in the destroy method is a direct approach to this, and the necessary import for gsap has been correctly added. The change appears to align with existing patterns of GSAP usage within the codebase.
Summary of Findings
- Scope of GSAP Global Timeline Clearing: The use of
gsap.globalTimeline.clear()in thedestroymethod effectively cleans up animations. It's worth confirming that this broad scope (clearing all animations on the global timeline) aligns with the application's overall GSAP strategy, especially considering potential interactions if other independent GSAP animations were to exist. The consistent use of this call in thedrawmethod suggests this is likely the intended and established pattern.
Merge Readiness
This pull request introduces a valuable fix for animation cleanup in the Patchmap component. The primary change involves clearing the GSAP global timeline during the destroy phase, which is a direct and effective solution.
I've raised one point for clarification regarding the scope of gsap.globalTimeline.clear(), primarily to confirm that it aligns with the broader application architecture for GSAP animations. Given its consistent use elsewhere (e.g., in the draw method), it's highly probable that this is the intended behavior.
I recommend that the author confirm this point. Once confirmed, the PR should be in good shape for merging. As a reviewer, I am not authorized to approve pull requests; please ensure it undergoes any further necessary reviews and approvals according to your team's workflow.
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