-
Notifications
You must be signed in to change notification settings - Fork 0
fix: correct coordinate system for click and drag selections #117
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Summary of Changes
Hello @MinCrohn, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!
This pull request resolves a critical bug affecting click and drag-select functionality, where object intersections were miscalculated due to inconsistent coordinate systems, particularly when the viewport was transformed. My changes standardize how mouse events and object boundaries are converted to a consistent coordinate space, ensuring accurate selection behavior. I've also added comprehensive tests to validate the fix across various viewport states.
Highlights
- Coordinate System Alignment: I've addressed a bug where click and drag-select events would incorrectly detect intersections, especially when the viewport was zoomed or panned. The core fix involves standardizing coordinate system transformations across all intersection calculations and visual feedback drawings.
- Refactored Event Handling: The
drag-select.jsandsingle-select.jsevent handlers now directly convert global mouse event coordinates to world coordinates usingviewport.toWorld(e.global), eliminating reliance on a separategetPointerPositionutility. This ensures consistency and accuracy. - Improved Intersection Logic: The underlying intersection detection (
intersect-point.jsandintersect.js) has been updated to use a newgetObjectLocalCornersutility. This function accurately transforms display object corners into the viewport's local coordinate system, providing correct input for polygon intersection checks. - New Utility Functions: I've introduced
getViewportto reliably retrieve the associated viewport for any display object by traversing its parent chain, andgetObjectLocalCornersto provide object boundary points in the viewport's local space. The oldget-points.jsutility has been removed as its functionality is now superseded. - Comprehensive Test Coverage: Extensive new tests have been added to
patchmap.test.jsspecifically for theselectfunctionality. These tests validate the accuracy of object selection under various viewport conditions, including different zoom levels and panning, ensuring the coordinate system fix is robust.
Using Gemini Code Assist
The full guide for Gemini Code Assist can be found on our documentation page, here are some quick tips.
Invoking Gemini
You can request assistance from Gemini at any point in your pull request via creating an issue comment (i.e. comment on the pull request page) using either /gemini <command> or @gemini-code-assist <command>. Below is a summary of the supported commands.
| Feature | Command | Description |
|---|---|---|
| Code Review | /gemini review |
Performs a code review for the current pull request in its current state. |
| Pull Request Summary | /gemini summary |
Provides a summary of the current pull request in its current state. |
| Comment | @gemini-code-assist | Responds in comments when explicitly tagged, both in issue comments and review comments. |
| Help | /gemini help |
Displays a list of available commands. |
Customization
To customize Gemini Code Assist for GitHub experience, repository maintainers can create a configuration file and/or provide a custom code review style guide (such as PEP-8 for Python) by creating and adding files to a .gemini/ folder in the base of the repository. Detailed instructions can be found here.
Limitations & Feedback
Gemini Code Assist is currently in preview and may make mistakes. Please leave feedback on any instances where its feedback is incorrect or counter productive. You can react with 👍 and 👎 on @gemini-code-assist comments to provide feedback.
You can also get AI-powered code generation, chat, as well as code reviews directly in the IDE at no cost with the Gemini Code Assist IDE Extension.
Footnotes
-
Review the Privacy Notices, Generative AI Prohibited Use Policy, Terms of Service, and learn how to configure Gemini Code Assist in GitHub here. Gemini can make mistakes, so double check it and use code with caution. ↩
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Code Review
This pull request fixes a bug where click and drag-select events would detect intersections at incorrect locations when the viewport was zoomed or panned. The changes ensure all intersection calculations are performed in a consistent coordinate system.
|
/gemini review |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Code Review
The pull request addresses a bug related to coordinate system mismatches during click and drag selections. The changes include modifications to event handling, intersection detection, and utility functions to ensure consistent coordinate transformations. The introduction of the selectUnit option enhances the flexibility of object selection.
This resolves a bug where click and drag-select events would detect intersections at incorrect locations when the viewport was zoomed or panned.
The root cause was a coordinate system mismatch within the intersection logic. Mouse event coordinates in world space were being incorrectly compared with object coordinates in local space.
This patch corrects the issue by ensuring all intersection calculations and visual feedback drawings are performed in a consistent coordinate system