-
Notifications
You must be signed in to change notification settings - Fork 0
feat: Introduce State Manager and Transformer for extensible interactions #127
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Summary of Changes
Hello @MinCrohn, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!
This pull request introduces significant architectural improvements to the Patch Map library by replacing the monolithic select() method with a flexible StateManager and a visual Transformer. The StateManager centralizes interaction logic, allowing developers to define and switch between various interaction modes seamlessly. The Transformer provides immediate visual feedback for selected objects and sets the stage for advanced manipulation features. These changes enhance the library's extensibility, making it easier to build complex and custom user interactions while also improving the robustness of existing functionalities.
Highlights
- Breaking Change: Removal of
patchmap.select(): The previouspatchmap.select()method has been completely removed. All selection and interaction logic is now managed through the newStateManager. This is a breaking change, and existing code usingpatchmap.select()will need to be updated to usepatchmap.stateManager.set('selection', options). - New Feature: State Manager: A new
StateManager(patchmap.stateManager) has been introduced to provide a robust and extensible way to manage different user interaction modes (e.g., selection, drawing, editing). It allows for easy switching between states and custom state creation by extending the baseStateclass. - New Feature: Transformer for Visual Feedback: A
Transformer(patchmap.transformer) feature has been added to visually represent selected objects by drawing an outline around them. This provides immediate visual feedback and serves as a foundation for future object transformation capabilities like resizing and rotation. - Improved Robustness and Selection Accuracy: The
updatemethod'sapplyRelativeTransformlogic has been enhanced to safely handleundefinedornullvalues forx,y,rotation, andangle, preventing potential errors during transformations. Additionally, the hit area forRelationsobjects has been improved for more precise selection. - New Exported Utility Functions: Several useful utility functions, such as
uid(for unique IDs),findIntersectObject(for finding objects at coordinates), andisMoved(for checking mouse movement), are now exported from the library, enabling developers to implement more advanced custom interactions.
Using Gemini Code Assist
The full guide for Gemini Code Assist can be found on our documentation page, here are some quick tips.
Invoking Gemini
You can request assistance from Gemini at any point in your pull request via creating an issue comment (i.e. comment on the pull request page) using either /gemini <command> or @gemini-code-assist <command>. Below is a summary of the supported commands.
| Feature | Command | Description |
|---|---|---|
| Code Review | /gemini review |
Performs a code review for the current pull request in its current state. |
| Pull Request Summary | /gemini summary |
Provides a summary of the current pull request in its current state. |
| Comment | @gemini-code-assist | Responds in comments when explicitly tagged, both in issue comments and review comments. |
| Help | /gemini help |
Displays a list of available commands. |
Customization
To customize Gemini Code Assist for GitHub experience, repository maintainers can create a configuration file and/or provide a custom code review style guide (such as PEP-8 for Python) by creating and adding files to a .gemini/ folder in the base of the repository. Detailed instructions can be found here.
Limitations & Feedback
Gemini Code Assist may make mistakes. Please leave feedback on any instances where its feedback is incorrect or counter productive. You can react with 👍 and 👎 on @gemini-code-assist comments. If you're interested in giving your feedback about your experience with Gemini Code Assist for Github and other Google products, sign up here.
You can also get AI-powered code generation, chat, as well as code reviews directly in the IDE at no cost with the Gemini Code Assist IDE Extension.
Footnotes
-
Review the Privacy Notices, Generative AI Prohibited Use Policy, Terms of Service, and learn how to configure Gemini Code Assist in GitHub here. Gemini can make mistakes, so double check it and use code with caution. ↩
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Code Review
This pull request introduces significant architectural improvements by adding a StateManager and a Transformer. The changes are well-structured and greatly enhance the library's extensibility. I've identified a few issues, including a critical one in the new Transformer component that would cause a runtime error, and a couple of high-severity bugs in the state management logic that could lead to incorrect behavior. I've also included some medium-severity suggestions to improve consistency and prevent potential issues. Overall, this is a great feature addition, and with these fixes, it will be a solid enhancement.
|
/gemini review |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Code Review
This pull request introduces a major architectural refactoring by replacing the select method with a more extensible StateManager and adding a Transformer for visual feedback on selected objects. The changes are well-structured and significantly improve the library's interaction model. I've identified a couple of high-severity issues: one in the new SelectionState that causes the onSelect callback to fire twice, and another in the Transformer's elements setter that could lead to a crash with nullish values. I've also included some suggestions to improve the documentation's clarity and consistency. Overall, this is a great enhancement, and with these fixes, it will be a solid foundation for future features.
|
/gemini review |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Code Review
This pull request introduces significant and well-designed architectural improvements by adding a StateManager and a Transformer. This greatly enhances the extensibility of interactions, moving away from the monolithic select method. The new state-based approach is powerful and the code is generally of high quality.
My review includes a few suggestions to improve the new features further:
- Adjusting the selection event trigger to be more conventional.
- Preventing the transformer's wireframe from being selectable.
- Improving consistency and clarity in the documentation.
This update includes significant architectural improvements to the Patch Map library, redesigning the core interaction model to provide more powerful and extensible editing capabilities. The existing single
selectmethod has been replaced with a more flexible State Manager, and a new Transformer feature has been added to visually represent selected objects.Major Changes
💥 Breaking Change:
patchmap.select()Method RemovedThe previously used
patchmap.select(options)method has been removed. All selection-related functionalities are now managed through the newly introducedstateManager.Migration Guide:
Before:
After:
✨ New Feature: State Manager (
patchmap.stateManager)A
StateManagerhas been introduced to systematically manage user interactions. This allows for the definition and easy switching between various states such as 'selection mode', 'drawing mode', and 'editing mode'.SelectionState(Default State): This is the default state that provides the existing single and drag-selection functionalities. It is automatically registered under the name 'selection' whenpatchmap.draw()is called. You can activate it and pass callback functions viastateManager.set('selection', options).Creating Custom States: You can create your own interaction states, such as 'drawing mode' or 'editing mode', by extending the
Stateclass.static handledEvents: An array of event names the state will listen to (e.g.,['onpointerdown', 'onkeydown']).enter(context, ...args): Called once when the state becomes active.exit(): Called once when the state becomes inactive.on[EventName](event): A handler function called when an event registered inhandledEventsoccurs.PROPAGATE_EVENT: Returning this value from an event handler allows the event to propagate to the next state in the stack.✨ New Feature: Transformer (
patchmap.transformer)A
Transformerfeature has been added to provide visual feedback by drawing an outline around selected objects. This also serves as a foundation for future object transformations (resizing, rotation, etc.).Key Features:
wireframeStyle) and display mode (boundsDisplayMode).Usage:
It is activated by creating a
Transformerinstance and assigning it to thepatchmap.transformerproperty. You can use it in conjunction withstateManagercallbacks to dynamically display selected objects.Other Improvements
updateMethod Enhancement: The logic has been improved to safely handle cases wherex,y,rotation, orangleproperties areundefinedornullwhen using therelativeTransformoption, preventing errors.RelationsObject Selection Improvement: The hit area forRelationsobjects has been improved, allowing for more precise selection on the canvas.uid: Generates a unique ID.findIntersectObject: Finds an object at specific coordinates.isMoved: Checks if the mouse has moved beyond a certain threshold.