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fix: handle destroyed elements safely in commands and animations #158
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Summary of ChangesHello @MinCrohn, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request significantly enhances the stability and maintainability of the application's display system. It addresses potential issues arising from operations on destroyed elements by introducing robust element resolution logic and checks within commands and animations. Furthermore, it standardizes the element update mechanism by refactoring to a unified Highlights
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Code Review
This pull request provides a crucial fix for handling destroyed elements within commands and animations, significantly improving the robustness of the library. The new _resolveElement logic in UpdateCommand is well-designed for re-finding elements that may have been recreated. The addition of a destroyed check within the animation loop is an excellent safeguard against potential runtime errors.
I'm also impressed with the broader refactoring efforts. Renaming update to apply across the codebase brings great consistency. The introduction of a dedicated BaseViewport class and the simplification of the draw function are clean and maintainable improvements. The adoption of lint-staged and modern JavaScript features like Object.hasOwn are also positive steps.
I have a couple of minor suggestions to enhance code clarity and safety in the mixins. Overall, this is a high-quality contribution.
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/gemini review |
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