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fix: add key and args properties to State class #161
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Summary of ChangesHello @MinCrohn, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request introduces enhancements to the state management system by providing Highlights
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Code Review
This pull request introduces key and args properties to the base State class, allowing states to be identified by name and to receive arguments upon entry. The changes in StateManager and State correctly implement this. However, the adaptation in SelectionState has introduced some issues. The enter method has become less readable, and more critically, the change in the exit method introduces a memory leak for non-singleton states. I've also noted a small, unrelated change in Cellsable.js. My review includes suggestions to improve readability and fix the memory leak.
| if (this._selectionBox.parent) { | ||
| this._selectionBox.parent.removeChild(this._selectionBox); | ||
| } |
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Changing this._selectionBox?.destroy() to removeChild() introduces a memory leak for non-singleton states. When a non-singleton state instance is popped and discarded, the associated Graphics object for _selectionBox is never destroyed, and its WebGL resources are leaked. While not destroying is correct for reusable singleton states, the exit method needs to handle both cases.
A robust solution would involve a separate destroy lifecycle method. Given the current structure, a safer approach is to destroy _selectionBox here, and recreate it in enter() if it's been destroyed. This prevents leaks, though it has a minor performance cost for singletons.
this._selectionBox?.destroy();
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