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  • Add world container and view-state transforms.
  • Keep text/icon readable under flips.
  • Update focus/fit and relations for world coords.

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Summary of Changes

Hello @kujung-conalog, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request significantly enhances the display system by introducing robust support for world-level transformations, specifically rotation and flipping. It achieves this by encapsulating all display elements within a new World container, allowing global transformations to be applied uniformly. Crucially, it ensures that interactive elements like text and icons remain correctly oriented and readable, and updates the viewport's focus and fit functionalities to seamlessly integrate with these new transformation capabilities.

Highlights

  • New World Container: Introduced a new World container (src/display/World.js) that acts as a central parent for all display elements, enabling global transformations like rotation and flipping.
  • World Rotation and Flip API: Added new methods to the Patchmap class (src/patchmap.js) for controlling world rotation (setRotation, rotateBy, resetRotation) and flipping (setFlip, toggleFlipX, toggleFlipY, resetFlip).
  • Text and Icon Readability: Implemented logic in Icon.js and Text.js to automatically adjust their scale and position (_applyWorldFlip method using src/display/utils/world-flip.js) to maintain readability when the world is flipped.
  • Updated Focus and Fit Logic: Modified the focus-fit.js module to correctly calculate and apply viewport centering and fitting (moveViewportCenter from src/utils/viewport-rotation.js) in the presence of world rotations and flips.
  • Coordinate System Adjustments: Adjusted coordinate transformations in Relations.js to use the local coordinate system of the new World container, ensuring correct positioning after global transformations.

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Code Review

This pull request introduces support for world rotation and flipping by adding a World container within the viewport. This is a solid architectural change that isolates global transformations from the viewport itself. The changes also thoughtfully update text and icon elements to remain readable when the world is flipped, and adjust focus/fit logic to work correctly with the new transformed coordinates. My review includes a few suggestions for improvement: a critical bug fix for the flip logic, a refactoring for efficiency, and another for code clarity and performance.

…lities

- Added `ViewTransform` class to manage viewport transformations including rotation and flipping.
- Introduced `FlipController` and `RotationController` for handling flip and rotation states.
- Created utility functions for applying world rotation and flipping to display objects.
- Updated `focus-fit` functionality to consider view angle during centering.
- Enhanced tests for view transformations, ensuring correct behavior of rotation and flipping.
- Refactored `Patchmap` to integrate new view transformation logic, including world and overlay management.
- Added tests for viewport rotation and flipping utilities to ensure accuracy.
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3 participants