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Description
We currently interact with prefabs via ManageGameObjects and ManageAssets. I'm thinking we could have a dedicated tool to manage them.
- It'll make the code for ManageGameObjects and ManageAssets much more manageable without having to wrangle with prefab APIs
- It will be a natural place to support more prefab operations.
- What we currently support
- Instantiating prefabs (ManageGameObject)
- Create prefabs (ManageGameObject, create the object and save as prefab)*
- This works only when it's a new object, not a pre-existing one
- Modify prefabs (ManageAsset)
Save prefab (ManageGameObject and ManageAsset)we don't have a way to save a prefab explicitly
- What else I'd like to support
- Opening prefabs
- Closing prefabs
- What we currently support
It's something i'm happy to do but I'm for someone else to jump in. I'd like set up #214 first so it can roll out with testing
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enhancementNew feature or requestNew feature or request