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@dsarno dsarno commented Sep 3, 2025

…ponentResolver test

The TryResolve_PrefersPlayerAssemblies test was failing in CI because it referenced TicTacToe3D.cs which exists only locally and is not committed to the repository.

  • Replace test reference from "TicTacToe3D" to "CustomComponent"
  • CustomComponent exists in Assets/Scripts/TestAsmdef/ and is tracked in git
  • CustomComponent is properly compiled into the TestAsmdef Player assembly
  • Add explicit assertion to verify resolution from correct TestAsmdef assembly
  • Test maintains same functionality: verifying ComponentResolver finds user scripts from Player assemblies

Summary by CodeRabbit

  • Tests
    • Strengthened unit tests to ensure component resolution prefers Player assemblies over Editor assemblies.
    • Added stricter assertions on the source assembly to improve accuracy and prevent false positives.
    • Updated test component naming for clarity and consistency.
    • Improves test reliability and coverage with no impact to runtime behavior, helping catch regressions earlier.

…ponentResolver test

The TryResolve_PrefersPlayerAssemblies test was failing in CI because it referenced
TicTacToe3D.cs which exists only locally and is not committed to the repository.

- Replace test reference from "TicTacToe3D" to "CustomComponent"
- CustomComponent exists in Assets/Scripts/TestAsmdef/ and is tracked in git
- CustomComponent is properly compiled into the TestAsmdef Player assembly
- Add explicit assertion to verify resolution from correct TestAsmdef assembly
- Test maintains same functionality: verifying ComponentResolver finds user scripts from Player assemblies

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
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coderabbitai bot commented Sep 3, 2025

Caution

Review failed

The pull request is closed.

Walkthrough

Updated a unit test in ComponentResolverTests to use a different component name and add assertions ensuring the resolved type originates from the Player assembly named "TestAsmdef" and not an Editor assembly.

Changes

Cohort / File(s) Summary of changes
EditMode Tests: Component resolution assertions
TestProjects/UnityMCPTests/Assets/Tests/EditMode/Tools/ComponentResolverTests.cs
Modified TryResolve_PrefersPlayerAssemblies: changed component argument from "TicTacToe3D" to "CustomComponent"; added assertions verifying non-Editor assembly and exact assembly name "TestAsmdef".

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~10 minutes

Poem

I twitch my whiskers, tests refine,
From TicTacToe to custom line—
Assemblies checked, Player true,
No Editor ghosts sneaking through.
With paws on keys, I stamp “OK,”
Hop along—green lights today! 🐇✅


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📥 Commits

Reviewing files that changed from the base of the PR and between 65fdb4d and 8601c90.

📒 Files selected for processing (1)
  • TestProjects/UnityMCPTests/Assets/Tests/EditMode/Tools/ComponentResolverTests.cs (2 hunks)
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@dsarno dsarno merged commit 1cc4ffc into CoplayDev:main Sep 3, 2025
1 check was pending
@dsarno dsarno deleted the fix/component-resolver-test branch September 5, 2025 22:44
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