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9 changes: 8 additions & 1 deletion creating-mods/modding-tools/asset-ripper.md
Original file line number Diff line number Diff line change
Expand Up @@ -25,11 +25,18 @@ After importing the assets you'll have to use the [Missing Script Recovery Tool]
8. Press the `Export Unity Project` button to start the export. The webpage displays no indication that anything is happening but the console window should be printing a bunch of stuff. Once the export is finished it will take you back to the Asset Ripper home page and the console log will end with "Export : Finished post-export"
9. Close the console window and browser tab

### Export Audio Files

Audio Files are located in `StreamingAssets\aa`. If you want to export them you have 2 choice:
1. Ignoring step 4 in [Usage Directions](#usage-directions)
2. Start at step 5 and select folder in your [game install directory folder](../../concepts/important-folder-paths.md#game-install-directory) : `CoreKeeper_Data\StreamingAssets\aa`

### Navigating Exported Files

The `ExportedProject` folder contains all files we're interested in. Within this folder, you probably care about these subfolders:

* Textures can be found in `Assets\Texture2D`. Their respective sprites can be found in `Assets\Sprite`.
* Item and Entity prefabs can be found in `Assets\PrefabInstance`. These are usually not useful until they are [imported into the Mod SDK project and have their missing scripts fixed](../inspecting-base-game-content/importing-ripped-assets-to-your-editor.md).
* Sprite Assets can be found in `Assets\MonoBehaviour`, along with some other [Scriptable Objects](../../concepts/technologies-and-tools.md#scriptable-object)
* TODO where are sounds?
* Audio files can be found in `Assets\Audio`