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dreamfort refinements #1930
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dreamfort refinements #1930
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also adjust bags and collect sand orders to support glasstock.json
- move the first apartments level up in the checklist. it's usually needed before some of the "frills" blueprints - remove unreliable `addcloak` alias from the `/setup` blueprint and replace it with a message that suggests manually adding leather cloaks to uniforms. We'll find a way to automate this someday. - add instructions for expanding the `Inside` burrow as the fort is built - add two craftsdwarf's workshops to the industry level, for a total of three. add suggestions for setting their profiles to restrict them individually to wood, stone, and bones - add suggestion for restricting the mechanic's workshop to only be used by skilled dwarves - widen the 1-wide corridor in the apartments level to 2-wide. the blueprint still fits within the footprint of the suites level, so we still fit fine in a 1x1 embark.
- move orders for /services2 down to where we run /services2 - plan the roof over the surface barracks before the surface flooring to encourage the easily-missed-but-important-for-the-next-blueprint roof to get built first - add a fourth craftsdwarf's workshop to the industry level, move some workshops around to compensate - add tip for how to configure mason's workshops - forbid goblets in the goods feeder stockpile - use dig priorities to get the guildhall tiles underneath the cistern tiles dug quickly before the cistern gets wet
- allow empty cages and traps on the surface animal stockpile - remove animals from the industry quantum stockpile - split furniture from the goods feeder stockpile so it can have wheelbarrows assigned to it
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This PR is in progress while we hash things out on the forum: http://www.bay12forums.com/smf/index.php?topic=176889.msg8306523#msg8306523
I'm just putting it up early so we can use it for communication about proposed changes.
Depends on DFHack/scripts#327 for
prioritize --haul-labor Food StoreItemInStockpileChanges:
basicorders -- we always need more mechanisms and cages!addcloakalias from the/setupblueprint and replace it with a message that suggests manually adding leather cloaks to uniforms. We'll find a way to automate this someday.Insideburrow as the fort is builtTODO: update screenshots