Hey thanks for making this! I've gotten it working in 2021.1 but my current project is on 2022.1 and I'm getting the following error - any idea?
You can only call cameraColorTarget inside the scope of a ScriptableRenderPass. Otherwise the pipeline camera target texture might have not been created or might have already been disposed.
Hey thanks for making this! I've gotten it working in 2021.1 but my current project is on 2022.1 and I'm getting the following error - any idea?
You can only call cameraColorTarget inside the scope of a ScriptableRenderPass. Otherwise the pipeline camera target texture might have not been created or might have already been disposed.