WRATH: Aeon of Ruin upstream support#1
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…avior of missing -game name
…ection message to ease the processes of backporting and modernization
…hile not moving
…from view smoothing and bobbing for a short time
…by 1 check (may introduce division by zero warnings), as per wrath-darkplaces
… screen cvars), as per wrath-darkplaces
Wrath can now at least enter a map. Performance is horrid by next level. More work remains.
The game works now. Some console spam related to VM_fgets that I'll need to look into. Other than that, it doesn't have horrid framerates anymore in e1m1.
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This needs some merging against the current master again. About 2 years ago I successfully tested this branch with Xonotic and WRATH. It also would fix two issues on the dp gitlab. Besides support for WRATH, I think the coolest benefit of this MR for dp in general is the Texture Lookup Table feature (ac6cc77 + bb4f48e). I've attached a lut.pk3dir.zip with some tables if anyone wants to play around with that. Set |
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@incognico There's still a few remaining bugs such as broken loading screen and invisible shotgun otherwise this MR would be merged into master outright rather than syncing with master forever. But I haven't found the time. |
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Is this pull request still necessary/wanted now that the Wrath engine source has been released? |
Well it was released a few years ago and this branch is based on that source code, the difference being that this MR targets master while Wrath itself is built upon a old snapshot of DP. So the answer to the question is yes it is. It also adds nice bonus features to DP which other games could make use of. |
The engine source has been released for years. This patch forward-ports their modifications so we natively support it upstream |
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This branch is based on the source from Wrath's alpha version, not the full release, so there is likely a lot that is missing here (beyond what still needed doing). |

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