Do not check visibility of CSQC entities using the world if we're not rendering it#298
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… rendering the world.
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Currently the world is used to check for visibility of a CSQC entity even if we're not rendering it. Add an extra check so we do not check visibility of CSQC entities using the world if we're not rendering the world. This makes it much easier to render models to the screen in CSQC without having to worry about PVS.
Fixes #297
Fixed #30