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Do not check visibility of CSQC entities using the world if we're not rendering it#298

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hemebond wants to merge 1 commit intoDarkPlacesEngine:masterfrom
hemebond:feature/jo-297-csqc-entity-culling
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Do not check visibility of CSQC entities using the world if we're not rendering it#298
hemebond wants to merge 1 commit intoDarkPlacesEngine:masterfrom
hemebond:feature/jo-297-csqc-entity-culling

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@hemebond hemebond commented Jan 14, 2026

Currently the world is used to check for visibility of a CSQC entity even if we're not rendering it. Add an extra check so we do not check visibility of CSQC entities using the world if we're not rendering the world. This makes it much easier to render models to the screen in CSQC without having to worry about PVS.

Fixes #297
Fixed #30

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CSQC-only entities culled when outside PVS or view FTEQW Compatability: CSQC - VF_ORIGIN on any location.

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