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GLReadPixelsWithPBO

GLReadPixels with PBO demo for iOS

Issue:

Using a pbo to read back the texture is slower than not using pbo, which is not in line with common sense.

Reproduce:

  1. Switch on USE_PBO macro in GLHelper.hpp
  2. Use Time Profiler to profile.
  3. Switch off USE_PBO macro.
  4. Use Time Profiler to profile.
  5. Compare the two traces and you will find glReadPixels spend more time when using pbo. image image

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GLReadPixels with PBO demo for iOS

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