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Clone with init submodule doesn't build #87

@apsz3

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@apsz3

I cloned this, and the ffb_plugin wasn't found. Realizing that it comes from a submodule, i recloned with the submodule.
However, loading the project, Godot (4.3) still doesn't recognize the plugin:

"Parser Error: Indeitifier FFBPlugin not declared in the current scope."

When I try to launch the main scene.

What am I missing?

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