Ive defined health on a collision group, set visibility animations to collision_#_totaled with the correct number, and it acts as though health either doesnt exist or simply refuses to take damage itself, and instead forwards damage to the vehicle immediately
Ive defined health on a collision group, set visibility animations to collision_#_totaled with the correct number, and it acts as though health either doesnt exist or simply refuses to take damage itself, and instead forwards damage to the vehicle immediately