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Description
We can still ignore everything past an assignment expression ( everything past the <assignment token> ).
Nested assignments ( <identifier> <assign op> <identifier <assign op> <expression>; ) will be a pain.
If encountered were going to translate into two statements with a duplicated expression instead. Otherwise I would have support an undetermined amount of names...
This is a similar situation to multiple variable declarations under one type scope (Which we'll be doing the same thing to in the future).
Statement asts could be just a version of untyped as execution ast's are currently.
We would need to support parsing lambdas. ( Unreal is riddled with them... )
Parsing variables is already supported. We would need to support the thread_local as a specifier ( just verify what's already in the implementation works... )
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