I've only forked this repo so I can do some proper research into a non-trivial Mass system using the latest 5.5 release, so please don't expect any maintenance! There probably won't be any!
If you can use it, great; if it doesn't work, feel free to fix it :) All credit to the original author and their repo here: https://github.com/Myxcil/MassTraffic-Test
Main 'TODO' at the moment is work out how the traffic lights were originally placed, because the code as-is doesn't appear to be doing what's in the screenshot below.
Traffic Plugin extracted from CitySample
- disabled Niagara compilation error
- fixed missing include for physics solver
Thanks to:
https://www.youtube.com/watch?v=RRWr_Hnn5Bg
https://www.youtube.com/watch?v=otdm3KhM6vs
- generate ParkingSpot and TrafficLight data from special actors (editor-only) in the current map
- removed RuleProcessor and therefore Houdini import for parking spaces and traffic lights
- upgraded to UE 5.4 codebase
- LODCollector
- Traffic Vehicle Visualization
- Traffic Vehicle Simulation
- Assorted Fragments
- Mass Traffic Random Fraction Fragment
- Mass Traffic Vehicle Lights Fragment
- Mass Traffic Debug Fragment
- LODCollector
- Traffic Intersection Simulation
- Traffic Light Visualization
- Assorted Fragments
- Transform Fragment
- Mass Traffic Intersection Fragment
- MassTrafficSubsystem::ClearAllTrafficLanes() must be called when MassSpwaner::OnDespawningFinished event is fired


